Here’s the basic idea — you can ask AI for specific steps if needed.
First, prepare the following software on your computer:
CinematicUnityExplorer 1.3.0 (referred to as
CUE below) and
AssetStudio v1.36.0 (referred to as
AS below).
After installing
CUE, press
F7 in the game. When the F7 menu appears, select
Object Explorer.
Then switch the
Scene to the corresponding map. Under the
Name section, you’ll see a list of in-game materials that have been organized and loaded — similar to folders on your computer, which you can expand and browse.
View attachment 5433056
Green checkboxes can be toggled on or off. Doing so will make the corresponding material appear or disappear in-game.
Using this principle, you can locate the specific object you want to find.
Once you’ve identified the material’s name, use
AS to export the
GameObject that matches the in-game name — inside, you’ll find the textures that can be modified.
For now, this is the only method I’ve figured out. It’s a bit clumsy, but maybe there’ll be a more efficient way in the future.