PriorKino

New Member
Mar 2, 2018
6
12
46
On the topic of sex animations. Wish I could say "screw it I'll do it myself", but frustatingly enough, this really needs to be done by someone with more know-how. I've come incredibly close to replacing the two base sex animations by simply replacing the AnimationClip assets with UBAEA, using those of Rabbit Burn instead. That worked for the male actor with basically zero trouble, but for whatever ungodly reason, Manaka's just doesn't get replaced, no matter what I try. I concluded that it is hardbaked somewhere else and I'm too dumb to figure out where and how.

For those interested in what I have done; gotten UABEA, Unity Asset Ripper, and Unity Hub. Recommending the Valheim Unity Modding tutorials, in that regard. Extracted with AR both RB and SFM in order to load both as projects into Unity Hub. Using the 2022 Editor for SFM specifically, I identified the 8 AnimationClips used (SexKIjoui and SexStandBack), and extracted some good goldnuggets from RB as Asset Bundles.

In SFM_Data, I moved everything .resource and .unity3d related into a backup folder (except for resource.resource, as that contained sound data which couldn't be loaded without compression, but wasn't the reason the animation got overriden, I checked without it). Loaded data.unity3d into UBAEA, and saved its uncompressed version somewhere easily accessible. Then opened the created Asset Bundes from RB with the same program, and exported the animation dumps. Lastly, I just imported them back into uncompressed.data.unity3d, overriding the respective SexKijouji and SexStandBack animations, saved it as another file, and exported everything into SFM_Data, launching the game. Everything worked fine, except for what was already said.

I don't know if it's a lost cause. Maybe I skipped some important step. I searched for direct injections of unity assets with BepInEx, seeing as it could be done in other unity games, but I lack experience to try and replicate something similar.

I pray one hardy fucking gigagooner finds the time and blood pressure to succeed where I failed.
Nevermind, I think I figured it out. Update pending.
EDIT: Nevermind, none of it makes sense. I just found out that Manaka's animation isn't even being used from the data.unity3d package (since deleting the animation with UABEA makes absolutely zero difference, nil). My guess is that it's in the encrypted -265379604 StreamingAssets folder. Luckily, since the game manages to decrypt that thing somehow, it shouldn't be hard for someone else to find out how.
 
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Dungeon_Crawler

New Member
Oct 15, 2025
13
23
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The mods of this game exceed all of my expectation. We have customized texture and cosplay, custom missions, various QoL improvement, voice pack, etc. Some mods actually improve on the core gameplay, which amaze me. Based on what Sheable_soft posted, we could only depend on modders for the foreseeable future.
Yeah the mods of this game have been super impressive. I wouldn't be surprised if in a year or two we have new maps and some major new mechanics or overhaul mod for the game.
 

ousawa007

Newbie
Apr 3, 2022
32
11
18
Has someone compiled all the positive and negative effects of upgrading your equipment ITT? I can't find it anywhere.
all effects has its ups and downs (except the RP multiplier down and mission gauge gain red) (-1% ~ -3%)
if you want manaka to hold longer/cum faster = ecstasy gauge gain (-10% ~ +20%)
if you want manaka get noticed less/more = detection risk (-3% ~ +10%)
if you want manaka not to get noticed for longer/shorter period of time when she's nearby someone = suspicion increase from footsteps (-10% ~ +20%)
if you want manaka to run longer/shorter for a period of time = max stamina ( i forgor)
if you want manaka to run faster/slower = running speed while dashing (+3% ~ -10%)
if you want manaka to recover faster/slower after running/exhausting herself = stamina recovery speed (+20% ~ -20%) (manaka does not recover stamina when you flashed, run for a bit that makes her stamina bar not full, close the coat (while running))
if you want manaka to escape from handcuffs faster/slower = handcuff unlock speed (+20% ~ -20%) (only the process of unlocking gets faster; NOT the RNG of unlocking it)

if you're asking for like a table or something, its probably buried deep in the post, probably around pages 20~150
 
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