Progress report on the third work!
Introduction
It has been a long time, everyone! It's been about 3 months since my last post.
Since it has been a long period of time, there are a few things that I have made. This time I will show them to you!
Since we are still in the prototyping stage, there are still some parts that need to be adjusted. Also, there is a possibility that what I showed you may be changed. Please understand.
Hoodies
When I think of exposure, I think of hoodies!
I'm hoping to incorporate more than one outfit this time. Last time we only had coats.
However, since it is difficult to create transformations that take off, I think the number of transformable outfits will be small.
But that would be a waste to say "we don't have many kinds of clothes".
I'm considering the idea of introducing a lot of clothes, leaving the other clothes only as simple display and non-display. I imagine that we can put clothes in the category of equipment of the previous work.
Urination System
This is the urination requested by many of you!
When you drink water, your urge to urinate gradually rises, and when it reaches the maximum, you are forced to urinate; it is possible to urinate spontaneously before reaching the maximum, but only if your urge exceeds 70%.
Also, this time the vending machine actually lets you buy drinks!
I'd like to improve the motion a bit more and add a dog pee pose...
Underwear System
I made it possible to take off the underwear. After all, taking off one's underwear switches from daily life to exposure time.
The next day, underwear is automatically put back on. I thought it would be a hassle to put on underwear every time, so the system will cover that.
I mentioned "the next day," but this time we will incorporate the concept of time. However, it is too difficult to create a real-time time passage, so we are thinking of a quick changeover. You can go shopping in the daytime and get exposed at night. If you get a higher rank, you can expose yourself even in the daytime... It would be nice if we could do something like that...
Clothing Stores and Fitting Rooms
When it comes to exposure, it's the fitting room!
This time we will try to buy our clothes at a clothing store, which of course has a fitting room...
You don't have to be rank to be naked, but you can be naked in the fitting room. You have to take off your clothes before you can put on another one. But you can't open the curtains naked.
But if you have a high rank...? Mission start!
Laundromat
Speaking of exposure, laundromats are another staple!
Just take off the clothes you're wearing and put them in the washer... You already know the rest. Of course, others will come to use it.
I also want a reason to do laundry, so I'm thinking about the concept of smell. It's like if you wear clothes all the time, you start to smell them and it becomes easier to be found out.
I also made it so that you can crouch. But the motion is like a veteran spy, so I'm trying to adjust it...
Save Slots
This time we will allow multiple saves to be saved. We are considering three types of saves: auto save, manual save, and interrupted save. Interrupted saves can be saved at any time, but they will be automatically deleted when loading.
These are the most recent ones we have been working on.
Next, we have a few reports.
About Sex Scenes
We had a heated discussion in our last article about whether to introduce sex scenes in exposure games. I think it is wonderful that people around the world can talk so passionately about exposure.
I am for no sex scenes. However, I still want to please more people. So I am thinking of the following.
"When the desire to be raped skill is mastered, the person to be raped by will appear, and if caught, a sex scene will begin. Dedicated missions also appear."
This skill is not mandatory, and we will also make sure that the game is not greatly favored, as in invincibility mode. We hope that everyone will be able to choose the skill that best suits their role-playing style.
However, since the game is still based on stealth, the gameplay may be slightly compromised. We will do our best to introduce the game as well as possible.
This discussion also led me to do some digging of my own about exposure.
My interpretation was that there are three types of "exposed women".
・I don't want to be exposed.
・Want to be seen
・Want to be raped
I would like to target these 3 patterns this time. Still, I know the basic gameplay will be "don't want to be found out"... (because I like women who expose themselves so as not to be found out).
We know it will be difficult to make a game that satisfies everyone, but we will work as hard as we can!
Most Recent Development
The man-hours have safely exploded (laughs).
As a result of making so many things, we are becoming inconsistent in each of the programs and game specifications.
We may have to delete some of the things we have introduced and some of the things that were in the previous game.
What to stick to and what to remove is an important point in game development. We will continue to create the game with careful consideration.
Because of the above, we are now in the phase of stopping the divergence of ideas and starting the convergence of ideas. In terms of the schedule for the last project, it was about 30~40% of the way through, so we are a little ahead of the halfway mark.
That said, we continue to collect good ideas! We may want to implement some of them in future game development, and we may come up with ideas that we would like to incorporate into the current work, even if we have to change the priority of the ideas somewhat. If you have any ideas that you think of after reading this article, I would be happy to hear from you in the comments!
The completion date is still difficult to predict, but we are aiming for around August 2024.
That's all for progress sharing.
This was the first article of 2024. We will be increasing the pace of our activities in earnest even more from this year!