NK116

Member
Jul 11, 2023
148
518
It's tough business to be an indie developer for a niche genre. I believe there is potential in this market for people who are prepared to harvest. The games I listed are some examples and Sheable_soft is the forerunner right now.

I fired up the latest release of Roshutsu yesterday and it feels dated. The world has moved on, with or without Jaguar. The games I listed each have its innovation, strength and weakness. If Jaguar means business, he should be studying these games and see what he could do better. But that doesn't seem to be what he is doing.

P.S. I always have this feeling the team behind Roxanne wants to finish off what Roshutsu has started, then saw the success of Seleka and made some significant change. I think this is a sound strategy (adapt to the market, because market does not adapt to you) but as a result, Roxanne also inherit some antique mechanics from Roshutsu.
Honestly Roxanne was great, the ambition was nice, if only it was more optimized, map size wise it's smaller than nagisa (roxanne does have more map, but that's not the poin) but man does it kill your performance for some dang reason. I also wish they add a way to rebind keys, because it feels janky as hell, and still is. Out of every game I think roxanne is the most ambitious one, though it's still very much lacking and for me personally not even playable.

Rena and Nagisa is very fun, but I think that's due to their simplicity. Though for Rena it's just because it's almost a direct copy of sereka, but at least it's very playable compared to other ones.

I think one idea that can be explored is instead of using pre-made map, they instead use a procedurally generated map, it's probably only possible for indoors though, the idea is for endless replayability, but not sure how that will work.
 
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