I don't get why people are willing to pay so much for so little. I mean, 2$/month is 24$/year. That's a lot of money for a game that isn't completed. I guess it follows the modern trend of games releasing in early-access and being fixed years later.
But having the audacity to have a patreon tier at 22$/month is just mind boggling. People simp harder everyday
Besides, the dude is either lazy as fuck, clueless about development planning or simply started this as a hobby and can't keep up with the demand. Whatever the case he's screwing all his supporters big time, and should reconsider whatever the fuck he's doing.
The irony is that beeing heavily inspired by Rack, this game is following the same development hell path as Rack 2. (To be fair that dude is making 20k+ a month, while this one only 2k+, and Rack 2 is way more barebones that SHF)
So... how about other games, perhaps those which are basically abandoned, or some which are already abandoned but still get a lot of money?
It's not always the fault of the dev, it's the people that decide whether they would like to invest or not. If they keep investing despite failures (taking too long, broken promises, etc.) it's on them, not the dev. You could say that he is responsible for the content he delivers, but people always assume that automatically more has to happen once the dev gets more money.
I guess if the dev is passionate enough they will actually invest it into the game development to either increase the quality, quantity or improve other aspects. But he isn't forced to do it, and that's where the usual drama starts.
So, to sum it up, it is just about the expectations we have for each other. More money means higher expectations from consumers. Depending on the dev it can actually count as support, either for the dev or the game development, but in reality patrons technically get what they paid for, and those are the patron tiers.
The dev doesn't even have to finish his product, people should be aware that they pay for the current state, not what it might be in the future, that is the point of early access. When you compare it to a demo, a demo shows a part of the finished product, or what should be expected from it, but early access just shows the current state, with the possibility for a finished product but also the chance for an unfinished one.