Oh whoops. I could have sworn I checked for errors.
But yeah that's my fairly new error system.
When my script notices that something doesn't seem to fit the formatting of the original script/effect/call/whatever it is editing, but doesn't find a way to automatically fix it, it removes that bit and instead inserts a fitting error code at the same position.
That way the game doesn't crash if I miss something (Because it doesn't even try to run the broken script), and I know exactly where to look when fixing them.
It's more of a temporary crutch until I manage to make it automatically fix everything correctly, but at least it doesn't crash the game anymore.
All those sections should be fixed in SLRMTL1.2.
https://f95zone.to/threads/secret-maze-those-chosen-by-heaven.165835/post-11351203