When the writer is the story instead of the story being the story.
To explain: When one plays this game they will inevitably happen upon the tried and true Ren`Py menu options. Choice A vs Choice B...except there's really no choice B in how the game plays out. Choice B usually has some snarky comment attached and if one chooses it, literally game over. So the player is left with a linear route and must abide by the dev's decisions, not their own. Also, the snarky Narrator comments detract from immersion.
All the above wouldn't be so bad if the dev could actually succeed in being funny, but we've heard all this sophomoric banter a thousand times before and it fails to engage.
To add injury to insult, the game is full of the standard tropes, especially regarding your run-f-the-mill harem-cest game. Just show up and whoop out the magic wand and all will bow down before you. Right....
Pros:
++ Nice artwork with realistic skin tones
Cons:
-- The writer/dev inserts himself into the game...and fails.
- Lack of any originality in story progression or execution.
-- Lack of meaningful choices with consequence to relationships...well, other than 'game over'.
To explain: When one plays this game they will inevitably happen upon the tried and true Ren`Py menu options. Choice A vs Choice B...except there's really no choice B in how the game plays out. Choice B usually has some snarky comment attached and if one chooses it, literally game over. So the player is left with a linear route and must abide by the dev's decisions, not their own. Also, the snarky Narrator comments detract from immersion.
All the above wouldn't be so bad if the dev could actually succeed in being funny, but we've heard all this sophomoric banter a thousand times before and it fails to engage.
To add injury to insult, the game is full of the standard tropes, especially regarding your run-f-the-mill harem-cest game. Just show up and whoop out the magic wand and all will bow down before you. Right....
Pros:
++ Nice artwork with realistic skin tones
Cons:
-- The writer/dev inserts himself into the game...and fails.
- Lack of any originality in story progression or execution.
-- Lack of meaningful choices with consequence to relationships...well, other than 'game over'.