I dont see how the mc will save himself to his changes with all the brainwashing and fisical changes at the end of the game... I get this feeling of helplessness
I do agree here, there could be something fun in the gameplay if the goal was a resist path and you slowly have to make concessions. So those concessions would be, take a non-permanent option as opposed to a permanent one, utilizing the permanent options as more a punishment for failing something (aka acting like a bimbo).
Obedience and Voluntary paths should be that the character is likely ok with being transformed, they might have been a closet crossdresser or even trans and the therapy was the nudge they needed. So if we're playing an Obedience/Voluntary character maybe consider adding some therapy content about the character being a closet cross dresser originally and that the transformation is actually a positive one at the start of therapy. The therapist at the start makes no sense and is almost gaslighting the MC rather than helping. The win condition should be, successful willing transition into female/shemale, helping Antlers become more powerful in the company and becoming her second in command, as well as either the MC or Antlers ending up with Bob.
Forced path should be that the character is non-compliant with the demands of their role and so is forced femmed because they keep screwing up. Alternatively the forced path is that one of the groups in the organization want to exploit your character sexually for profit therefore there's an actual motive to why this is all happening. It does sort of annoy me that many men at this organization are being force femmed ruins the uniqueness of the MC's situation. I would prefer it if they didn't scale to MC's progress rather they had their own progression that was slower than the MC's, this way you have the option to warn them something is wrong with the company because surely one of them would freak the hell out right. Its annoying everyone is just ok with everything. Forced path win condition should be ending up under control and a slave of one of the main factions in the company, your fate would be determined by who you ended up under control of.
Greed path is that the character will do what ever to make money so is effectively selling their soul, Mistress Antler should be really pushing the idea that the MC has a price they're willing to pay, her demands become more severe over time but so does the reward for doing so. There should be a way to leverage money in the game so that you can bribe people as possible bypasses that way greed becomes a viable strategy to beating the game. It could go two ways here, either you end up on the forced path or you end up on the resist path using your wealth to beat the game it would depend on how much you sold out.
I would like a Resist option, where the MC is able to resist Antler without being fired, right now the resist option results in a dead end game over. Instead of being fired Antlers should make a compromise of realizing that your character isn't submissive, the player should when Bob invites you to the gym allow you to build yourself up physically. You would then have two options, either 1. Become Antler's lover in replacement of bob and rise up the ranks of the company, either making Antlers submissive to you or the other way around or 2. You try to win Serena back and with Bob's help (depending on if he's evil and is with Antlers) take down the company that wronged the both of you.
I like the idea of playing a character that first resists hard but ends up on the forced path utilizing greed to try and pay for reversing the forced changes but ends up failing because the changes begin to get more permanent and the character's mind starts being destroyed so they just end up as a bimbo. The annoying thing at the moment is that by Stage 2 you can't go back to male clothing without losing your job so there's no way to resist and the game starts becoming very linear which gets a bit boring as you're just waiting for new content to unlock rather than have a choice this is also why I dislike the later stages because you're just trying to unlock things rather than chose a path forward. There's too many games out there that do the whole unlock to progress thing and its gotten really old fast, I prefer how good girl gone bad handled it because that was based on your choices rather than having to do a specific thing to unlock progress (that said I didn't like how certain outcomes were tied to clothing options).
Sorry for the long post.