My one major complaint about this game is that the "forced" path feels more like every other path, just slower. I also kind of wish the "paths" were more set in stone once you start down one. Or at the very least gave more feedback as to which one you're going down. It's like once you've done something it doesn't matter why you did it, whether you wanted to or not, or how much you fought it, your character will have the same outlook on the situation.
I believe the next version (0.8.5, which I
think is now in prerelease testing) is to introduce a 'strict' path as a harsher variety of the forced path. Don't know is that'll address this issue in any way.
I admire the flexibility in this game in that each path is
not set in stone; you can jump back and forth and mix and match a bit, if that's your thing, but it has it's downsides.
Of course it is/would be a massive endeavour to have
every scene take
every choice you've made until then into account, but you're right that there is sometimes a bit of a disconnect. If the MC has been forced through every step of the way and has told the manager unequivocally that they hate what she's doing to them (during her home visit), it's odd to still have her described in adoring terms.