There is a built in chapter skip.anyone willing to share save, i too lazy to retry from begining agains
The games stores some parts of Progress History, and all Slot based Saves, in the web-browser's localStorage cache.An error occurred immediately when opening the HTML program View attachment 4545298
You can play this type of games in Private Browser Mode and use "Save to Disk" for important saves ... When closing the browser that deletes the game's cookies and cache without affecting your general stored cookies, etc. Just keep in mind that when closing all windows of the browser the slot based save games are gone, too, so in private mode they are only temporary for the session.The games stores some parts of Progress History, and all Slot based Saves, in the web-browser's localStorage cache.
Depending on the web-browser being used, and whether that web-browser is being run on a Desktop/Laptop or a mobile device, the maximum quota of localStorage available for use per domain is between 2 and 5 MiBs.
And in situations where the HTML file is being access locally, that maximum quota of 2 and 5 MiBs may need to be shared by all locally opened HTML files. This can be an issue if you run multiple HTML based projects locally.
The error message you are seeing is stating that you've filled the maximum quota available to locally opened HTML files, so you will need to free up some of that storage space by deleting unwanted data. How exactly to do that depends on a number of things, like if you run other Twine/SugarCube based projects and your level of knowledge about the web-browser itself:
You could open an older Twine/SugarCube based project you are no longer playing, and delete any old Slot based Saves you find.
You could use your web-browser's Web Developer Tools to review what is being stored in its localStorage cache, and delete entries in it that you're sure you no longer need. Take care what you delete as it could cause issues.
You could use the web-browsers "clear cookies" feature, as that also clears the localStorage cache. Be very careful about doing this as it deletes ALL data being stored in that area.
Just a quick question: Where's the console? I'm using debug, and I'm trying to circumvent a specific threshold requirement. Can anyone tell me where the console is and if what I want is even possible?
F12
or Ctrl+Shift+I
works in most browsers. Variables are stored under SugarCube.State.active.variables
.I'm confused why you're telling me this, instead of j22900You can play this type of games in Private Browser Mode and use "Save to Disk" for important saves ... When closing the browser that deletes the game's cookies and cache without affecting your general stored cookies, etc. Just keep in mind that when closing all windows of the browser the slot based save games are gone, too, so in private mode they are only temporary for the session.
As this project is built using the 2.x series of SugarCube there is no need for the active reference when access the variables property of the State API.Variables are stored underSugarCube.State.active.variables
.
SugarCube.State.variables
instead of SugarCube.State.active.variables
.You would need to explain in detail what "specific threshold requirement" you're trying to circumvent...... I'm trying to circumvent a specific threshold requirement. ... if what I want is even possible?
Well, I'd want to max out Dominance without having to go through the threshold requirement that you get when you reach level 10. I've already asked like 13 times, only to get the exact same response about some vague "you're still quite new", and the wiki's not much help in that regard either. It just reiterates what's in the game without providing any sort of guide.You would need to explain in detail what "specific threshold requirement" you're trying to circumvent...
Not that I know of. But it's an html game so you can just download the file and assets and hack away at them to your heart's content for your own use.Does the game has open git repository?