manscout

Well-Known Member
Jun 13, 2018
1,357
2,377
Let me approach this from a different direction, then. At one point Rowan remarks that he barely knows any nobles from outside his duchy (and bear in mind that he's seen more of Rosaria than most commoners). If there was a peasant uprising in a different duchy that was to intended to force Baron Casamir to change kingdom-wide policy... On what grounds could we consider that legitimate? Most of the country has no idea what these nobles did to anger the peasants so, yet their way of life will be changed as well.

If there's no actual common tie between villages, no shared identity, then a "popular revolt" isn't really a concept that can be applied to the setting in my opinion - just a different regional uprising.

Though to return to the cultural argument - the important point here is that in medieval times, someone living in Magdeburg had about as much in common with someone living in Megeve as they did Cologne. Religion was the common cultural touchstone at the time, rather than who ruled their lands. So pretty much any war contained within Europe during the time period (England/Normandy excepted, because that's the one example I can think of where they actually did attempt to enforce cultural change) would find that the effects would largely be limited to changing tax collectors; as such, what makes conquest during the time period so horrible? As the scale of wars increased, and as the ability to extract wealth from the population grew, certainly it became an increasingly terrible thing, but back in the day... A lord putting down a peasant uprising could easily do more harm than a war would have.

This is why I question the utility of your heuristic as applied to the setting - I can see the rationale for a post-WW1 environment, but many of the underlying assumptions don't seem transferable to earlier eras.
I think I understand where you are coming from. I think something I failed to express is that I was speaking of conquest in the context of it being a source of societal change (as related to revolutions). I agree conquest between independent, but culturally similar kingdoms, could lead to a change of rulership without any cultural impact on the population at large. And so a "domestic" revolt conducted by only a small part of the population could potentially be more "invasive" and "disruptive" than a technically "foreign" conquest.

But I think there are plenty of examples of attempted cultural change in medieval europe's history, Umayyad conquest of Hispania (and consequentially the Reconquista), Byzantines and Lombards disputing the italian peninsula, the crusader kingdoms, etc. If you're willing to look post-renaissance then you could add european colonization of Africa, India, the Americas, etc.

In the context of the game, I think the conquest of Rastedel by the Twins is much more comparable to the more invasive conquests, rather than your trivial neighbouring german kingdoms affair. So I think it will be a conquest that will be source of deep societal changes, akin to a revolution in that sense, and while some of those changes can potentially be ones the people of Rastedel could welcome as positive (like more social mobility), it is also very likely that the conquerors will trample on many other aspects of Rastedel's culture that the local population will not appreciate, in particular the ones associated with Solansia, which to me is the most damaging way of causing societal changes to a people, forced by outsiders with a very different world vision.
 

Contritum

New Member
Jul 22, 2019
1
0
Hi everyone.
Since registering, I have only read, but now I need an answer so much that I broke my silence. What needs to be done to get scene with all-four - Andras, Jezera, Alexia and Rowan? I saw screenshots somewhere and got very nervous. I conquered Rastedel, I was sure that it was a "feast after victory", but I did not see anything like it. What is the sequence of actions?

There are no new scenes in the old Walkthrough, although there were many additions. Will it be updated or is there any other secret walkthrough than the one on the first page?

I have a Steam version (what if it's important?).

Sorry if something is wrong, google translate FTW.
 

T51bwinterized

Well-Known Member
Game Developer
Oct 17, 2017
1,456
3,493
Hi everyone.
Since registering, I have only read, but now I need an answer so much that I broke my silence. What needs to be done to get scene with all-four - Andras, Jezera, Alexia and Rowan? I saw screenshots somewhere and got very nervous. I conquered Rastedel, I was sure that it was a "feast after victory", but I did not see anything like it. What is the sequence of actions?

There are no new scenes in the old Walkthrough, although there were many additions. Will it be updated or is there any other secret walkthrough than the one on the first page?

I have a Steam version (what if it's important?).

Sorry if something is wrong, google translate FTW.
We have not made such a scene and no scene with all fours exists in the game. I am aware of a piece of fan art that has that combination, but it wasn't comissioned for us.
 
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Killsham

New Member
Nov 26, 2019
4
0
No the twins are not capable of it on Ther own . Rowan got started with a weak army to sack Ravins Keep And had to sack villages earn money, recruit Orcs because the Spy route is not optional anymore. The sacking of the capital would not have happened either without Rowan. It would have turned into a Siege War and the twins forces would have probably suffered the same fate as their fathers Army .the sacking of the capital is not finished yet you still have the opposing Church to deal with to get a slightly better ending. This is just speculation on my part but I don't think Rowan's cover can be blown at the end of this chapter and you still need to recruit goblins to take on the other Realms. The story is a well-crafted work of art and a labor of love I can't wait for the next update
 

errte13

Active Member
Oct 6, 2020
531
973
How does one become a noble in Rowan's realm (if there's any difference between realms)? Is a family chosen by the gods, appointed by a authority figure (King / pope ... ) and if so, how do they decide to make one family a noble? Because if it's by meritocracy, ie someone who did great service/deeds to the country, then wouldn't Werden be hypocrite for being so against Rowan rising above his station?
 
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Gwedelino

Well-Known Member
Game Developer
Sep 4, 2017
1,059
2,230
Do someone know how to modify Corruption / Infamy / guilt value with the console ?
 

phupdup

Well-Known Member
Oct 24, 2019
1,391
1,114
Here's a fix for buildings.rpy in 2.62b where it looks like the dev forgot to initialize their Dark Sanctum and Forge structures properly again. Also I was right that my building.rpy fix for an older version cannot just be thrown in here since they have indeed been working on the code base. Drop this in game/core. Note you may need to create the core subfolder if you haven't unpacked the archive.rpa. Also note that I haven't play tested this yet since I simply did a code unpack and edit so far to see what everybody was complaining about.


Dark Sanctum: (line 342)
Code:
        'sanctum': {'name': 'Dark sanctum',
            'cost': 150, 'income': 0, 'maintenance': 4, 'morale': 0.2, 'research': 0.5, 'capacity': 5, 'recruitment': 1,
            'up_cost': 300, 'up_income': 0, 'up_maintenance': 0, 'up_morale': 0, 'up_research': 0, 'up_capacity': 10, 'up_recruitment': 1,
            'bld_class': DarkSanctum, 'troop_type': 'cubi'},
I changed up_recruitment from 0 to 1 since the point of the facility upgrade was to increase capacity but not change recruitment rate.


Forge: (line 349)
Code:
        'forge': {'name': 'Forge',
            'cost': 150, 'income': 30, 'maintenance': 10, 'morale': 0, 'research': 0, 'capacity': 5, 'recruitment': 0, "flavour_text": ["Iron converted to equipment per week: [3]", "(level 1 only) Increase to orc military score with equipment: +[5]", "(level 1 only) Equipment is automatically added to the best available soldiers. Unused equipment is sold at the end of each week.", "(level 1 only) Money per excess equipment sold: [5]", "(level 1 only) Money per excess iron sold: [1] (not tied to forge itself, but useful to compare with equipment)", "(level 1 only) (NPC effect) Increases iron converted per week: +[2]"],
            'up_cost': 600, 'up_income': 0, 'up_maintenance': 15, 'up_morale': 0, 'up_research': 0, 'up_capacity': 7, 'up_recruitment': 0, "flavour_text": ["Iron converted to equipment per week: [3] -> [6]"],
            'bld_class': Forge},
The hint suggests the upgrade increases production capacity by +2 per week so I changed up_capacity from 0 to 7.
 
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Semantics

Member
Apr 28, 2017
295
381
Do someone know how to modify Corruption / Infamy / guilt value with the console ?
There's a list of console commands in the linked post in my sig, though currently I don't have Infamy/Guilt in there. Assuming it isn't too hard to find a command for either (I don't think it would be), I'll try to add commands for those within an hour or two.

Edit: Aaand, command list updated.
 
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incspector

Member
Apr 16, 2018
347
170
please help , scene replay stucked with 4-5 scenes (messed with the gallery unlock trick :( ) wich file should i delete to reset that ? i wasted my weeked and unlocked like 90% but dint saved
 

blergh123

Member
May 31, 2020
320
236
I did a few playthroughs, and got about half the CGs. Then cheated the rest open, and now i must ask:
1. Are all those CGs implemented in scenes achievable in game?
2.How do i get those events with Fae, and
3.Do i simply need to always pick correct choices to corrup alexia and then let her work as maid to see all of her whoreish acts.
Also where do i get the spidergirl scenes?

nvm somehow missed the scene walkthrough in OP even with using the other walkthroughs to play...

edit edit: I cant seem to get visit options at all even after the fey ambassador arrives and rowan speaks on their behalf.
 
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phupdup

Well-Known Member
Oct 24, 2019
1,391
1,114
You may want to unpack the archive.rpa first to see the rpy source files for guidelines on how much to muck with things and what sort of levels of each are necessary to trigger whatever events you want to play through. The script dev seems to be familar with Python and object oriented programming in general so the casual gamer won't just want to go around mucking with directly setting variables.

For Rowan, you want to call a utility function change_base_stats in the console to modify what you want. The easiest way to explain this is to use an example in the events/ruler_eventsxxxx.rpy files where Draith asks Rowan if he can use Drider guards as an experiment in villages.

Code:
menu:
    "Allow Draith to experiment with drider guards in an occupied Rosarian village.":
        $ released_fix_rollback()
        ro "Alright Draith, you have my permission to start your experiment."
        show draith happy at midleft with dissolve
        dra "Excellent! This is why I love having you as a boss. I'll start arrangements at once!"
        hide draith with moveoutleft
        "A moment after the dark elf departed, Rowan slumped in his chair a bit. Even if all went well, what exactly was he condemning h
is countrymen to?"
        #Set flag for drider guard test to 1
        $ drider_guard_test = 1
        $ activate_event('drider_guards_resolution')
        $ set_event_timer('drider_guards_resolution', 'after test', 5)
        #Lose 2 driders
        $ castle.buildings['pit']._driders -= 2
        #Rowan gains a little guilt and infamy
        $ change_base_stat('g', 2)
        $ change_base_stat('i', 2)
        #Gain some Draith relationship
        $ change_relation('draith', 2)
        return

    "Refuse Draith's proposal.":
        $ released_fix_rollback()
        ro "No Draith, my countrymen are not test subjects for this crazy experiment."
        dra "It isn't a crazy scheme! Do you have any idea how much we can benefit from this? I can guarantee that as soon as we've had 
some test research I can-"
        ro "This discussion is over. The answer is no."
        "Draith stared angrily at Rowan for several moments, then turned and walked away. His posture was stiff and indignant as he left
 the room."
        ro "(At least I spared them this horror.)"
        #Rowan loses a small amount of guilt.
        $ change_base_stat('g', -2)
        #Lose relationship with Draith.
        $ change_relation('draith', -2)
        return
If you pick the menu option to allow the Driders, change_base_stat gets called to increase Rowans guilt and infamy by 2 points. Then it calls change_relation to make Draith like him by another 2 points. If you pick refuse option, it decreases Rowans guilt and relationship with Draith by 2, but doesn't change infamy.

The other two things you can modify with change_base_stat for Rowan are 'f' for fame and 'c' for corruption. Look at core/utils.rpy line 278 to see the Python function definition for it.



Changing Alexia's stats is a bit different. Here's a code snippet from events/alexia_corruption.rpy where she boinks Jezera and thus falls under her influence and gets more corrupted:

Code:
"This left Jezera, hovering alone in the room. The scent of her visitor and their activities together still hung in the air. A reminder 
of her most recent conquest."
"The moment Alexia walked through the door, Jezera’s smile faded. She walked slowly over to a game board on a side table that had been s
et up long before. The pieces were already arranged in a complex formation. It was well into the match."
"There was no opponent, no rival in sight. But, Jezera still studied the board as though she were facing against a skilled foe. After qu
ite some time staring impassionately, Jezera reached out and moved one piece."

je "Satisfactory."

#bonus to maid job TODO
$ change_actor_num_flag('alexia', 'jezera_influence', 3)
$ change_corruption_actor('alexia', +5)
$ alexiaJezObedient = True
$ alexiaUnfaithful = True
$ alexiaJezeraSex =+ 1
The change_corruption_actor and change_actor_num_flag functions are generic setter functions for characters other than Rowan to modify their attributes.

You will need to look at the individual events rpy files to find event(.....) functions calls setting the triggers for events you may be interested in. Those will tell you what you will need to set to force an event to get triggered.

Do someone know how to modify Corruption / Infamy / guilt value with the console ?
 

incspector

Member
Apr 16, 2018
347
170
can someone help me ? i unpacked the game in new folder and fresh restarted with no saves but still shows the saves i have and these scenes unlocked only
1111.png
 

incspector

Member
Apr 16, 2018
347
170
how is that possible i have the saves in game when i delete all in folder , renpy has saves in user documents aswell ?
 

phupdup

Well-Known Member
Oct 24, 2019
1,391
1,114
Starting a playthrough again with 2.62b, and I got to this one time only menu event in events/week_start.rpy again when meeting Cla-min and Skordrid for the first time.

Code:
Purchase something from Cla-Min
Discuss construction with Skordred
This got me thinking to how much bit-rot has gotten into the Caravan part of the game. Us old timers remember being able to drop by the caravan to buy and sell personal inventory we may pick up in the wild or through a random event that may be triggered if we have the Tavern. This stuff is still piling up on us, yet locations/caravan.rpy got modded sometime back to remove the option to Trade with Cla-Min. There is still a "label shop_clamin:" in there to open up a shopping gui which is crying for a major revamp anyway because it's just about impossible for the player to see what they may be buying or selling from the thumbnails with flyspeck sized font descriptions. However there is no menu option to jump to it in there anymore. Thus this one-shot menu is all we have left in the game, and it will cause us to defer our construction of either the tavern (my choice), forge or dark sanctum during the closeout of the first week of the game cycle.

I wonder if the devs will ever get back to the inventory management at some point? Both it and the the whole player leveling mechanism were put in early on and have fallen out of use, yet we still have plot points such as bribing orc guards with a spare sword as a gift, and I think game play checks on things like stealth and locks.
 

errte13

Active Member
Oct 6, 2020
531
973
Dunno about the inventory, but skills are being reworked yes, it's been months they worked on it.
 
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