Then next time actually try to inform yourself about the game and its developers before acusing them of milking.No, I have not, but the development cycle lenght and version numberthis project is currently sitting on tells me a lot. You will have to excuse my cynicism, this act of stringing along donators with breadcrumbs for updates is not only all too common, but shows a deep flaw in what patreon is supposed to be. The fact is a lot of developers just mooch off their patrons doing nothing but throwing in a tiny occasional update, merely to keep up hope for something that they have no intention of delivering. In fact vast majority of patreon crowd funded games end up like this.
He dropped it. Let it go. Mistaken assumptions. It happens.Then next time actually try to inform yourself about the game and its developers before acusing them of milking.
Also your facts are BS. Most game here are done as a part time project, just a small minority get to receive dozens of thousands of euros/dolars as support per month while delivering regular updates and becoming a full time project.
If what you claim were true there would be hundreds of Icstors around here, delivering one update every year and half while getting more than 20 thousand per month.![]()
I've seen more titles than I care to remember meet the exact fate I was mentioning, patreon itself is rife with such garbage, so excuse me if I ignore your suggestion because an exception doesn't disprove a rule.Then next time actually try to inform yourself about the game and its developers before acusing them of milking.
Also your facts are BS. Most game here are done as a part time project, just a small minority get to receive dozens of thousands of euros/dolars as support per month while delivering regular updates and becoming a full time project.
If what you claim were true there would be hundreds of Icstors around here, delivering one update every year and half while getting more than 20 thousand per month.![]()
No, I'm not too harsh on your ability to design. I come from a game development background, it crushed my desire to work in game development out of me. It was dreadful, but my armchair is an informed armchair. Based on the product you put out month to month your design is a mess. There's little to no coherent direction or focus which is the difference between designing a game and making one. If you were working on a properly designed game there would be no scenes without artwork, there would be no asking what patreons want you to focus on next, there would be no mechanics that need major changes, there would be no going back and changing certain scenes because they don't fit with what you're making anymore. Game design is the tempered form of a video game. It also means you typically have a very specific route to follow because you're dealing with a detailed design document that is typically hundreds, sometimes thousands of pages long dictating what needs to be done to build the game. Proper game design is knowing what you're going to build before a single line of code is even typed.There's going to be more details within reason, especially as Rowan meets more characters related to the war.
That doesn't really much count as NTR, does it? Everyone is part of that fun.
Depends on your goals and what kind of Rowan you want. But getting enthralled by the castle's spymaster if you want to plot a rebellion is perhaps not wise.
Where Booba indeed
Jezera may not know everything, but she definitely isn't that dumb. And in the Shaya case, she does genuinely trust her (for reasons discussed in the plot).
Hem hem. The rest aside, a clarifying detail. We're on build 2.65. which means we're on our 65th full build after the prologue. Not our second.
We've never been shy about the fact that yes are original pretentions didn't quite meet our vision. As time as has gone on, different team members have come in to work on different aspects and rework them. It's not a scam, it's a consequence of ground up development based on excitement about a project instead of capital.
But, I think you're too harsh by a bit on our ability to design. Rein has been handling our systems redesign and he's quite talented. I think the amount of complaining about game systems will drop in a substantial way (though definitely not entirely, we didn't change everything).
And yet many proper games by proper designers end up gaining features, losing features, having systems reworked, dealing with problems like marketing and selling. Have to be salvaged from unworkable states, or else sometimes rebuilt wholesale. Many of the games we'd call classics were made that way.No, I'm not too harsh on your ability to design. I come from a game development background, it crushed my desire to work in game development out of me. It was dreadful, but my armchair is an informed armchair. Based on the product you put out month to month your design is a mess. There's little to no coherent direction or focus which is the difference between designing a game and making one. If you were working on a properly designed game there would be no scenes without artwork, there would be no asking what patreons want you to focus on next, there would be no mechanics that need major changes, there would be no going back and changing certain scenes because they don't fit with what you're making anymore. Game design is the tempered form of a video game. It also means you typically have a very specific route to follow because you're dealing with a detailed design document that is typically hundreds, sometimes thousands of pages long dictating what needs to be done to build the game. Proper game design is knowing what you're going to build before a single line of code is even typed.
I don't have your experience in the matter and I'm not trying to just brush off everything u point out here, but as an example what u consider improper game design is the actual model that some very successful recent games with early access built up upon. Hades and Dead cells are both examples. I played Hades from early access and they changed A SHIT TON of their original mechanics, while constantly adding and removing content and taking feedback from the community. The result was a totally successful game. I can't see why SoC can't follow the same path and reach a somewhat similar destinationIf you were working on a properly designed game there would be no scenes without artwork, there would be no asking what patreons want you to focus on next, there would be no mechanics that need major changes, there would be no going back and changing certain scenes because they don't fit with what you're making anymore. Game design is the tempered form of a video game. It also means you typically have a very specific route to follow because you're dealing with a detailed design document that is typically hundreds, sometimes thousands of pages long dictating what needs to be done to build the game.
Don't bring up MOBAs bro. I'm taking a break from League and the threat of relapse is real.I don't have your experience in the matter and I'm not trying to just brush off everything u point out here, but as an example what u consider improper game design is the actual model that some very successful recent games with early access built up upon. Hades and Dead cells are both examples. I played Hades from early access and they changed A SHIT TON of their original mechanics, while constantly adding and removing content and taking feedback from the community. The result was a totally successful game. I can't see why SoC can't follow the same path and reach a somewhat similar destination
I can also bring up MOBAs and many reworks they do for different reasons. sometimes a certain character after rework has a completely new design, reflecting how much the game evolved from its earlier versions. Does that mean reworking old mechanics is a sign of bad game design? not necessarily
so overall I do respectfully say that I disagree with your opinion on this matter
Another sucessfull example of this is Divinity Original Sin II. A lot of changes were implemented during early acess until the game being released and turning into a sucess.I don't have your experience in the matter and I'm not trying to just brush off everything u point out here, but as an example what u consider improper game design is the actual model that some very successful recent games with early access built up upon. Hades and Dead cells are both examples. I played Hades from early access and they changed A SHIT TON of their original mechanics, while constantly adding and removing content and taking feedback from the community. The result was a totally successful game. I can't see why SoC can't follow the same path and reach a somewhat similar destination
I can also bring up MOBAs and many reworks they do for different reasons. sometimes a certain character after rework has a completely new design, reflecting how much the game evolved from its earlier versions. Does that mean reworking old mechanics is a sign of bad game design? not necessarily
so overall I do respectfully say that I disagree with your opinion on this matter
I think there are western games that get more new content that a player would see in a single playthrough than SoC in the same time frame, but they're without fail 3D or text with occasional pictures, not fully 2D games, and don't diverge in nearly all the ways SoC does. (And then there's the recent rewrites and skill overhaul.) I think the number of mutually exclusive content bits is the biggest contributor to dumb "milking, will be abandoned" type posts. ...At least, assuming said posters do actually play the game.While I agree that the slow rate of story progress combined with the small team size opens the game up more to the always present possibility of “shit happens,” I’m curious if anyone’s actually aware of any large scale smut games that have had a more organized, more efficient team outside of the Japanese market? Or for that matter, any smut games that have produced more content in a similar period of time?
I’m honestly curious, I don’t play a lot of western porn games, and a lot of people accuse this game of a lack of progress. I understand most of them are just looking at the version number and making assumptions based on that, and I already granted that main story progression is really slow, but in terms of the amount of work being done and the content that’s been added, I’m actually curious what western porn games are out there that compare favorably.
There are examples of fully 2D games that fit those standards, but we're talking about a few gems in a huge landfill. Hreinn games for example has Noxian Nights finished and currently they're developing the kingdom of deception. solid game, nice art, fully 2D, VN style. (tho people also complain about them being slow)I think there are western games that get more new content that a player would see in a single playthrough than SoC in the same time frame, but they're without fail 3D or text with occasional pictures, not fully 2D games, and don't diverge in nearly all the ways SoC does.
You cannot seriously bring up KoD as a favourable comparison to Seeds Of Chaos. SoC still has updates every 2 months. KoD hasn't been updated on here since March and the quality of updates has also fallen off dramatically especially in the art department. Whereas with SoC the new art continues to amaze (cheers Sommy) and the older art is being improved. Yes of course we'd all like to see things done quicker. But anyone who accuses the SoC devs of milking should be thankful a project of this scope is still moving steadily and keeping the quality up in its updates.There are examples of fully 2D games that fit those standards, but we're talking about a few gems in a huge landfill. Hreinn games for example has Noxian Nights finished and currently they're developing the kingdom of deception. solid game, nice art, fully 2D, VN style. (tho people also complain about them being slow)
but to be fair, it's a reality that many western smut games end up unfinished, rushed, or onhold (basically milking). being concern about something like that is not a bad thing in itself and I personally understand it. what I don't like about these posters is accusing and pointing fingers, sometimes even insulting the devs and judging them based on absolutely nothing, because they just saw the version number and years passed and rushed to the reply section to rescue clueless people from the devs, WHILE NOT KNOWING ANYTHING ABOUT THE PRODUCT, IN A PIRATE SITE. jesus
No, I'm not too harsh on your ability to design. I come from a game development background, it crushed my desire to work in game development out of me. It was dreadful, but my armchair is an informed armchair.
Lord Arioch is a cuck?Man all this talk about milking gave me a memory lane trip, I am supporting seed of chaos since 2017 when it first pop in fenoxo forum where Lord Arioch(aka Lord Cuck) himself used so say how he is sinking his own money in this game and constantly in red in terms of money, I still remember this game did not even make $500 month. Not gonna lie those time I constantly worried this game gonna be dead due to low support. How far they have come I feel so glad that I supported this game since its early days.