same here. but based on what I read here, we're in the minority. People love to hate Andras. I don't care about him myself, but can't wait to see more major corruption events for Alexia, especially if he is the focus there
btw is there any chance we get to know more about the original Demon Lord? Andras and Jezara's father? or their mother? I would like to at least know how much each of them represents their father's methods. was he a cunning schemer? A ruthless conqueror? or a mix of both?
There's going to be more details within reason, especially as Rowan meets more characters related to the war.
I love you but I respectfully disagree.
The best NTR route is Greyhide, because he is adorable and deserves to have 2 new cockleeves/cumdumps.
That doesn't really much count as NTR, does it? Everyone is part of that fun.
Would just like to point out it's actually better to not let Cliohna and Shaya dominate you, turning the tables on them to make you an equal has better overall results. 100% with Shaya and definitely will with Cliohna too it may be important later on.
Depends on your goals and what kind of Rowan you want. But getting enthralled by the castle's spymaster if you want to plot a rebellion is perhaps not wise.
In times like these when the update has dropped and the thread is barren of links I ask myself...
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Where Booba indeed
You are right. If we look at things from the perspective of 'what actions can strenghthen Rowan's position and give him advantage for eventual future rebellion' then it's definitely worth to stand on even grounds with Cliohna and Shaya. In my previous message I just wanted to point out that Jezera as a castle spymaster is ignorant of these matters. She probably doesn't even know that both Cliohna and Shaya play their own game with Rowan and doesn't intervene in their efforts to subdue Rowan.
Jezera may not know everything, but she definitely isn't that dumb. And in the Shaya case, she does genuinely trust her (for reasons discussed in the plot).
What, you think I know the exact progress rate of every smut VN around? What I know is that this is a classic case of Patreon milking that has unfortunately became a staple of smut games nowadays unless they are japanese titles. I concede the art style is pretty good but for a VN to move to 0.2 in FIVE years stinks of either greed or laziness, or both. I can guarantee you that if patreon would work on the basis of pay-per-update (say six bucks per one tenth of the game) this wouldn't have happened.
Sure, it may sound awful rude for me to say this, considering I got the game for free, but this abhorrent practice of lazy assholes milking their patrons for meagre updates with endless development cycles is something I cannot simply agree with. To me it's betrayal of their trust and it's ultimately causing the donators to be cynical about donating at all, which hurts people who actually deserve it.
Hem hem. The rest aside, a clarifying detail. We're on build 2.65. which means we're on our 65th full build after the prologue. Not our second.
I think a big part of the problem with SoC is that the development team is somewhat unprofessional in both capability and attitude. They don't know how to design a video game. They may have the technical and artistic skill but they are completely lacking in an understanding of how to put that ability together in a coherent and functional way. As evidenced by the fact that progress is basically nonexistent in terms of the ongoing structure of the game, and the presence of so many scenes with no completed artwork, and the semi-regular reworking of systems that never seem to actually get finished. This should be expected as most of the people who work via patreon are amateurs and it shouldn't be held against them. However SoC would greatly benefit from bringing on a staffer with actual experience in game design, the only problem there is to bring someone like that in you would have to match salary and an experienced game designer would eat up half of their income.
Of course the catch 22 of them going the standard route of designing the game before development starts and then sticking to that design document would likely lead to a project lacking in imagination since there is always a certain level of things changing as they go and that usually has an even greater impact on people who are not as well versed in game development. SoC is, for better and worse, an amateur project. Expect things to take a while and that doesn't necessarily mean we're getting milked, but at the same time patreon more or less encourages slow development of content.
We've never been shy about the fact that yes are original pretentions didn't quite meet our vision. As time as has gone on, different team members have come in to work on different aspects and rework them. It's not a scam, it's a consequence of ground up development based on excitement about a project instead of capital.
But, I think you're too harsh by a bit on our ability to design. Rein has been handling our systems redesign and he's quite talented. I think the amount of complaining about game systems will drop in a substantial way (though definitely not entirely, we didn't change everything).