NewTricks

Forum Fanatic
Nov 1, 2017
4,429
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View attachment 1406932
Alexia dont discriminate she is after all The Orc Relief.
She fuck fish man, demon, goblin ,cowman, tentacles in the dungeons, driders...
she is true diversity activist!
Ps. She didnt fuck goat man... yeh Winter miss this opportunity somehow
Great pic! But it was both an attempted rape and coetus interuptus. I think that in that case, Andreas folded this guy in half like he was dirty laundry. I think that the further corruption path is going to have plenty of green in it though.
 

BiHaN

Newbie
Jul 17, 2020
17
22
All praise Rein!
He is StonK, he is Brave, he can single-handedly make an UI Upgrade!
P.S Also on the Forge screen "Orcs relief"
:KEK: Must be painted on our best girl Alexia one of next CGs with her!:KEK:
That would be amazing . I wonder why alexia hasn't fucked a lot of orcs yet . Only encounter was in barmaid event . Would be cool to see Alexia working in the orc training room , serving / having food with them and drinks to an extent of making her to try things with the orcs . Barmaid events are good , but the bar owner is always watching.


Would also love to see her getting much more acquainted with cla-min and her brother(s).
 
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RC-1138 Boss

Message Maven
Apr 26, 2017
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View attachment 1405690
Hello all,

Development of the next release is on track for the end of the month as usual, and I don’t have much to add to what we talked about last time, so what I am going to focus on today is an overview of ongoing development; both our progress since we launched on Steam, and our roadmap (as seen above) to finish the current act.
First up, our progress. To show you how things are going, I thought it would be a good idea to start with some numbers. Since we launched on Steam last year, we have added to the game:
  • Over 350,000 words of content
  • Over 50 new sex scenes
  • Over 500 new CGs (including variants)
On the content side, that includes the completion of the Greyhide, Cliohna, and Shaya NPC arcs, as well as significant progress on Draith and X’zaratl. In addition to the new CGs, Sommy has almost finished revising nearly all the old CGs to better suit the game’s aesthetic, with only Alexia, Ameraine, and Helayna’s CGs remaining.
Beyond the numbers though, we have also completely overhauled the game’s core mechanics, which was a massive undertaking mid-project, with not only a number of new systems being implemented but nearly all of the game’s older scenes being re-evaluated and improved to accommodate the changes. It would take all day to discuss every change we’ve made, so here are a few of the key ones:

New Status and Inventory screen, encompassing a new level up, skills, and wound system.
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Accessed from Rowan’s chamber, it can be used to level up specific skills in order to improve your ability to pass certain skill checks, see what items you currently possess, and view wounds (a completely new feature - wounds accrue as Rowan takes damage, temporarily hampering his skills depending on the type of wound).
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In addition, we’ve also added a long-requested feature: players will now be able to get a vague idea of how much corruption and guilt Rowan currently has based on visual clues on his status page illustration.
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Cla-min’s shop has been reimplemented with new items and new features.
Players can now spend their excess gold on items that give them permanent boosts to skill scores, tools (items needed for quests or other triggers), or to remove any wounds that they may have accrued during the course of the game.
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Greyhide’s forge has been expanded, allowing more player choice on what to do with the iron collected from mines.
Instead of all iron automatically being converted into equipment, you can now choose what Greyhide does with it. The original option of having it converted into military might is still there, but you can now also use it to improve morale or generate money for the treasury, allowing the player to more directly manage the castle.
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Shaya’s brothel has also been overhauled, allowing for a lot more options on how to use spies.
Assigning spies to capture things is no longer the only use that spies have, in addition, they can now be assigned to other missions; espionage, kidnapping, and blackmail. Giving the player yet another way to help balance out the day to day needs of managing the twins' armies.
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A number of quality of life improvements, including an all-new end of week report, which gives you all the important information in one place.
Now at the end of each week, you can see Rowan’s level, current damage level (tied to wounds), how long you have left to complete the main story mission, changes to castle management stats, and more.
This isn’t everything, but it should give you some idea of all the work that has been done since we launched last year. Moving on now, if you take a look at the roadmap, you can see what we have left before the current act is finished. The things highlighted with a glow are what are currently in progress.
I don’t want to go too into detail about the content side as it is pretty self-evident, but the main things we have left to do are the NPC arcs, and the Fae/Goblin narratives. All of them have been planned out in advance, and we’ll be working through each of them in turn in the near future.
In terms of art, Sommy has almost finished revising all the old CGs in the game in addition to his normal workload. When they are finished, he intends to revise the BGs done by our original artist, as well as animating more scenes.
With the huge changes to the mechanics in this update, we are almost done on that front. With expanded use for forge and spies, and the upcoming reintroduction of high-level buildings, the game is now being prepared for the culmination of all of Rowan’s effort in Rosaria – the expanded Astarte battle. Once this considerable undertaking is complete, no longer will Rowan be a passive observer of the events unfolding, but will take to the field himself, alongside every single orc, demon and drider recruited, fighting side by side whatever allies he managed to sway to his side, and making use of every blade crafted, and every piece of intel gathered.
And finally, in the Quality of Life section, we’ll continue to improve the UI, as well as adding a new tutorial to help ease players into the game and introduce them to all these new, exciting mechanics.
On the editing side, we’ll also be examining every scene in the game in order to give them a final polish; improving narration and dialogue, fixing any noted issues, improving visuals, adding effects and sounds, as well as new music. We’ve just commissioned our first new soundtrack piece, which I’ve already added and you will be able to hear on the title page.
So that’s it for today! I hope I’ve made you all excited about the changes we have made, and what is coming up in the near future. We are all working hard to make the best game we can, and I personally think Rein has done an excellent job with the mechanics update, and I hope you enjoy it.
Just one final bit of clarification: the mechanics update will be available in the new Steam release, but not the new content for the September release (it isn’t coded yet), backers will get this along with the new mechanics on the 26th, so keep an eye out near the end of the month!



TL;DR, the update will overhaul the looks of the game and you can see what's left before Act 1 can be said officially complete for now. Also Rein is MVP dev this update ? (pls add character roster so we can look up who is who after months of inactivity)
Nice. Everything is looking so visually appealing and easy to understand.
 
Apr 12, 2021
157
88
When playing on android i got some problems regarding menu.
Pls give us easy way to save/load a game booth at castle and especialy on map.
 

Rivina

Member
Jan 7, 2021
127
356
You forgot to ask him to give an honest review. The NTR haters make that place a mess.
I think the new opening is going to help a lot with that. Being able to choose how Alexia reacts to Andras' attempts at Stockholm syndrome should soothe a lot of ruffled feathers IMO.
 
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RC-1138 Boss

Message Maven
Apr 26, 2017
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I am dumb. Only now i noticed the update was up on Steam, although in my defense 15/09 was my second vacination date. :LOL:
 

rivon

Member
Jun 14, 2018
295
618
Among the raging NTR war. I would like to indulge my nitpicking urges.
So i need to talk about rowan sword, no not the one in his pants.:cautious: The one on his belt.
As a person who have privilege of possessing a few real ones. I guess i can share my perspective.

First you have to understand that medieval weapon is not a fashion piece, its entirely practical self defense tool, essential for survival.
All of its peaces crated and made for this purpose not to look cool, not impress woman but to kill people and stay alive.
I'll remind you, Rowan is one of the heroes that slayed the demon lord and veteran of war and supposedly one of the best swordsmans in the realm. Who was hired, to teach Helayna fencing and she become herself a prominent knight.

He just can't have sword that looks like prop weapon.
Not because i dislike it but because he just wouldn't survive with toy as a sword.

Lets look at the hilt of Rowans sword. screenshot0017.png
Also notice how Rowan's hand holding sword painted there . try twist it that way... you'll have to dislocate your wrist for that.

First pommel.
its the part that fix in place the entire sword making sure its not wobble around or fall apart.
It cant be so small. three reasons:
1) If you look in to medieval fencing texts (thanks god we have them around) you can see pommel was used as blunt weapon. Its not some one weird ideas of how to use sword its common practice that occur in all of the surviving fencing manuals.
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2)Its serve as counterbalance for a long blade of the sword. Otherwise you will have all the weight on the end of your blade.
3) You have to have something at the end of the handle that prevent your sweaty hands form slipping off.

Second handle. It is shorter then it should be preventing Rowan to effectively us sword with both hands. Basically being abale to hold sword with both hands (even short one) give you a variety of advantages. That is why we see the same long handle in Katanas in far east and the same happens with evolution of western swords in late medival ages. Rowan being expert fencer obviously know that and will use best option.

The cross guard is more speculative subject. Its shape depended on preferences of fencer and his fighting style. But general trend was to add additional protection to the wielder hand especial if he, like our lucky hero, prefer not to use any armor at all.
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Sword length
The idea is to add as much distance between you and the opponent. Unfortunately there are obvious limitations:
Your height + Sword weight
But usually long sword was 100 to 130 cm. Rowan sword is much shorter, looking like a toy.
incxgwen 2.png
its getting ridiculously long

I'm writing this down knowing that Sommy will have a lot of more fantasy art to paint and generally to avoid making swords look ridiculous i recommend use
Oakeshott typology of medival swords
 
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monk_56

Active Member
Apr 26, 2021
659
2,689
what has more content cuckrowan or chadrowan
I guess it depends on how you define it.

But there are probably about half as many art assets of Rowan with his own wife as there are with her and other men - then throw in another 50 or so art assets of lesbianism from Jezzies NTR route. And cuck rowan more or less gets most of scenes that a more devoted rowan without wife-slutting/cucking would- so the route is just altogether more saturated with content sadly.

So if you are just looking for content pursue cuck rowan. If you don't like being a cuck- enjoy the art there is for you on your route- it is nice.
 
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