So i feel like im nearing the end of the current release, and wanted to chime in with my thoughts. The writing and dialogue in this game is superb for the most part. I just have one gripe on the script and that is Rowan's character is too pigeonholed from the very start to be a good boy. Plus, his dialogue and inner monologues doesnt change much at all throughout the game despite the fact that he commits despicable actions all the time. You can play him as ruthless and corrupt as you can make him, but he still thinks like a goody two shoe hero. This might be because I picked "biding my time" near the beginning, but im not so sure. Making him gradually lose morals(if you pick the evil actions) is one way to fix his character developement, but that is a harder way that requires multiple script for like every single part of the game. I think the game would improve alot if you start Rowan off in a more neutral position. His backstory is already that of a clever cunning rogue type character during the previous war, so it wouldnt be a stretch to make him a reluctant hero archetype and not some kinda lawful good paladin. That kind of background would flow a lot smoother when you choose to commit atrocious acts.
Right now you can cheat on your wife 3 times a day, burn villages down, and murder babies, and the game is constantly reminding you how bad you feel about it. Im like HEY DIPSHIT, you didnt have to commit those acts if you are gonna feel like that wtf? If the character is neutral from the start, you can focus the dialogue for the evil actions to convey that Rowan is losing morals/doing the most effective thing to get the job done instead of describing his trembling hand and churning stomach.
The game is freaking awesome though with so much content and potential when all the gameplay mechanics are fleshed out. Oh, please dont grey out choices after roll back and lose the dice rolls please. It has no place in renpy engine when we can just save/load to bypass those. Pass/fail system with this many stats/skills and low exp gains might be a disaster but im sure some other method could be worked out.
Right now you can cheat on your wife 3 times a day, burn villages down, and murder babies, and the game is constantly reminding you how bad you feel about it. Im like HEY DIPSHIT, you didnt have to commit those acts if you are gonna feel like that wtf? If the character is neutral from the start, you can focus the dialogue for the evil actions to convey that Rowan is losing morals/doing the most effective thing to get the job done instead of describing his trembling hand and churning stomach.
The game is freaking awesome though with so much content and potential when all the gameplay mechanics are fleshed out. Oh, please dont grey out choices after roll back and lose the dice rolls please. It has no place in renpy engine when we can just save/load to bypass those. Pass/fail system with this many stats/skills and low exp gains might be a disaster but im sure some other method could be worked out.