- Aug 26, 2016
- 388
- 500
New update.
Public - 561 responses
Backers - 374 responses
Demographics
Overwhelmingly male (around 92% on both), and sexuality is just over two thirds straight on both, with the remainder being mostly bisexual, with around 10% backers identifying as gay. Vast majority are located in either Europe or North America. As expected, overall most people are between 18-35, but public version has more 18-25, while the backer survey skews 26-35 (expected as this demographic tends to have more money to spare). Most people came to the game via Patreon (patrons) or message boards (public).
Gameplay
Over 90% of people either strongly enjoy or enjoy the game (96.5% backers / 92.9% public) and again, over 90% of people are looking forward to upcoming content (96% backers / 91% public). Most people believe they feel like the game gives you enough freedom (76.7% backers / 69.7% public) and that the game doesn’t force you make unwanted decisions (76.5% backers / 67.2% public). Also, the vast majority of people feel engaged in decisions (87.4% backers / 79.5% public).
On the mechanics front, ruler events are the most popular for both groups (60.7% backers / 53.5% public), followed by map exploration (24.1% backers / 24.1% backers), and then the NPC job system (9.9% backers / 10% public). Both groups would like the ruler events to be expanded the most (35.6% backers / 41.5% public), followed by the NPC job system (21.9% backers / 20.5% public), and then the map exploration (21.4% backers / 18.9% public). Finally, the vast majority of people feel the are about enough mechanics in the game already (77.3% backers / 72.9% public), while less feel there is too few (17.6% backers / 15% public).
Narrative
The good news is most people either strongly like or like the game’s narrative (91.9% backers / 86% public), and most people think there is currently enough of it in game (48.2% backers / 44.2% public), with a large number feeling there is neither enough or too little (34% backers / 35.7% public). Most people seem to be happy with the speed of narrative at the moment as well, as both groups (82.1% backers / 82.6% public) feel it is paced well.
Moving on to story choices, the leader in why the player chose to serve the twins was because Jezera was convincing (37.4% backers / 36.4% public), but wanting to see Alexia again was a close runner up (34% backers / 34.3% public). Unsurprisingly, considering the sexuality statistic, the majority of people chose to serve Jezera (69% backers / 71.7% public). Most people are pragmatists, with nearly three quarters choosing to kill the village elder (76.2% backers / 70.1% public). Most people play with NTR turned on, but unsurprisingly the public number is a bit lower than the backer one (89.8% backers / 75.9% public). And finally, people prefer to side with Cla-min and implement the feudal society choice over the might one (48.1% backers / 52.1% public).
Character
On the question of Rowan’s personality, the results were pretty even. While most felt that it was just right (50.3% backers / 50% public), a slightly smaller portion felt he was too passive (45.5% backers / 46% public). When it came to whether character or consistency was more important, both groups felt that they were equally important (48.1% backers / 50.5% public).
Both groups preferred an Alexia that was loyal to Rowan (47.6% backers / 52.3% public), with Andras not too far behind (35.8% backers / 31.5% public). On the subject of her jobs, the vast majority of people enjoyed the current work system (96% backers / 92.4% public), and the most popular career path for her is whore for the backers (39%), and mage for the public (36.6%). The most anticipated future content for a job is breeding pit (27.5% backers / 29.4% public), with librarian a close second (22.7% backers / 27.3% public).
The majority of players claimed Helayna (75.9% backers / 68.1% public), with most people convincing her to stay (56.6% backers / 48.2% public).
In regards to the twins, Jezera is very popular with a very high percentage of strongly like or like answers (85.6% backers / 81.3% public), while, as expected, Andras is less liked at only 60.2% for the backers, and 48.1% for the public.
On the backer survey, the top three favourite female characters in order were Alexia, Jezera, and Helayna, while on the public one, Helayna was edged out at third place by X’zaratl. The backers least favourite three characters were Cla-min, X’zaratl, and Indarah, while the public had Cla-min and X’zaratl tied at first, with Liurial a distant third. Both groups felt that Alexia needed more content (22.2% backers / 26.8% public), but the backers had Cliohna and Indarah in second and third place, while the public had Jezera and Cliohna.
For both groups, the most popular male character was Greyhide (50% backers / 41.7% public), with Andras coming in at second place (39% backers / 39.8 public). Poor Skordred was also the least favourite for both at 46.8% for the backers, and 35.7% for the public. Both groups also agreed that Greyhide needed new content (35.8% backers / 38.7% public), with Andras again coming in second (31% on both).
Fetish
I’m not going to talk about this too much. A bunch of people complained these questions were not detailed enough, but I’ll put out another in future that serves that purpose. The main aim of this section was to get people to tell us which fetishes they liked the most when forced to choose.
The most popular fetish on both surveys was NTR, but pregnancy / breeding, and corruption also did very well. This was also the case when it came to what the game needed more of; the backers chose those three in the order of pregnancy / breeding, NTR, and corruption, while the public went for NTR, pregnancy / breeding, corruption.
Patreon
I’m not going to go into this too much, as a lot of these questions were more for our benefit, but the important thing is the majority of people are currently happy with size and frequency of releases (90.9% backers / 75.9 public). In terms of additional spending, most people unsurprisingly want more art (40.1% backers / 49.6% public).
On both surveys, interest in Jessika’s Curse, and The Eternal Feast, was around fifty percent, and the idea of a future game set in the same world of Seeds of Chaos was very popular, with 96.5% of backers saying they would be interested in playing it, and 92.1% of the public.
Conclusions
The main thing to take away from this survey is that the vast majority of people enjoy playing the game, and are happy with the direction at the moment, including the shift to monthly releases, which is great to hear. In terms of how we can generally proceed from these results, it is mostly just a case of staying the course, continuing to tighten up the mechanics, and adding more content as we go.
There are two things particular to take into account though:
The first is that people want more art more than anything else, which is not unsurprising. As a result, for every thousand dollars the patreon gains, I will add one CG to the monthly release. Hopefully, if we can get up to ten thousand over the next year or so, that will mean ten every month.
Secondly, a lot of people feel that Rowan is too passive. We have already considered this, and started working to rectify it a bit (if you played the last backer release, you may have seen a new event where Rowan tries to get the necklace off). Winter wrote that, and he’s going to continue writing events that offer Rowan a bit more defiance, so hopefully people will be happy with the outcome.
So, that’s all for this very long post. I’d just to like thank everyone who took the time to answer the survey, we appreciate it, and we hope you’ll do the same next year. Special shout out to the guy who wrote that Andras “is
Any thoughts while we wait for the latest version?
You must be registered to see the links
Public - 561 responses
Backers - 374 responses
Demographics
Overwhelmingly male (around 92% on both), and sexuality is just over two thirds straight on both, with the remainder being mostly bisexual, with around 10% backers identifying as gay. Vast majority are located in either Europe or North America. As expected, overall most people are between 18-35, but public version has more 18-25, while the backer survey skews 26-35 (expected as this demographic tends to have more money to spare). Most people came to the game via Patreon (patrons) or message boards (public).
Gameplay
Over 90% of people either strongly enjoy or enjoy the game (96.5% backers / 92.9% public) and again, over 90% of people are looking forward to upcoming content (96% backers / 91% public). Most people believe they feel like the game gives you enough freedom (76.7% backers / 69.7% public) and that the game doesn’t force you make unwanted decisions (76.5% backers / 67.2% public). Also, the vast majority of people feel engaged in decisions (87.4% backers / 79.5% public).
On the mechanics front, ruler events are the most popular for both groups (60.7% backers / 53.5% public), followed by map exploration (24.1% backers / 24.1% backers), and then the NPC job system (9.9% backers / 10% public). Both groups would like the ruler events to be expanded the most (35.6% backers / 41.5% public), followed by the NPC job system (21.9% backers / 20.5% public), and then the map exploration (21.4% backers / 18.9% public). Finally, the vast majority of people feel the are about enough mechanics in the game already (77.3% backers / 72.9% public), while less feel there is too few (17.6% backers / 15% public).
Narrative
The good news is most people either strongly like or like the game’s narrative (91.9% backers / 86% public), and most people think there is currently enough of it in game (48.2% backers / 44.2% public), with a large number feeling there is neither enough or too little (34% backers / 35.7% public). Most people seem to be happy with the speed of narrative at the moment as well, as both groups (82.1% backers / 82.6% public) feel it is paced well.
Moving on to story choices, the leader in why the player chose to serve the twins was because Jezera was convincing (37.4% backers / 36.4% public), but wanting to see Alexia again was a close runner up (34% backers / 34.3% public). Unsurprisingly, considering the sexuality statistic, the majority of people chose to serve Jezera (69% backers / 71.7% public). Most people are pragmatists, with nearly three quarters choosing to kill the village elder (76.2% backers / 70.1% public). Most people play with NTR turned on, but unsurprisingly the public number is a bit lower than the backer one (89.8% backers / 75.9% public). And finally, people prefer to side with Cla-min and implement the feudal society choice over the might one (48.1% backers / 52.1% public).
Character
On the question of Rowan’s personality, the results were pretty even. While most felt that it was just right (50.3% backers / 50% public), a slightly smaller portion felt he was too passive (45.5% backers / 46% public). When it came to whether character or consistency was more important, both groups felt that they were equally important (48.1% backers / 50.5% public).
Both groups preferred an Alexia that was loyal to Rowan (47.6% backers / 52.3% public), with Andras not too far behind (35.8% backers / 31.5% public). On the subject of her jobs, the vast majority of people enjoyed the current work system (96% backers / 92.4% public), and the most popular career path for her is whore for the backers (39%), and mage for the public (36.6%). The most anticipated future content for a job is breeding pit (27.5% backers / 29.4% public), with librarian a close second (22.7% backers / 27.3% public).
The majority of players claimed Helayna (75.9% backers / 68.1% public), with most people convincing her to stay (56.6% backers / 48.2% public).
In regards to the twins, Jezera is very popular with a very high percentage of strongly like or like answers (85.6% backers / 81.3% public), while, as expected, Andras is less liked at only 60.2% for the backers, and 48.1% for the public.
On the backer survey, the top three favourite female characters in order were Alexia, Jezera, and Helayna, while on the public one, Helayna was edged out at third place by X’zaratl. The backers least favourite three characters were Cla-min, X’zaratl, and Indarah, while the public had Cla-min and X’zaratl tied at first, with Liurial a distant third. Both groups felt that Alexia needed more content (22.2% backers / 26.8% public), but the backers had Cliohna and Indarah in second and third place, while the public had Jezera and Cliohna.
For both groups, the most popular male character was Greyhide (50% backers / 41.7% public), with Andras coming in at second place (39% backers / 39.8 public). Poor Skordred was also the least favourite for both at 46.8% for the backers, and 35.7% for the public. Both groups also agreed that Greyhide needed new content (35.8% backers / 38.7% public), with Andras again coming in second (31% on both).
Fetish
I’m not going to talk about this too much. A bunch of people complained these questions were not detailed enough, but I’ll put out another in future that serves that purpose. The main aim of this section was to get people to tell us which fetishes they liked the most when forced to choose.
The most popular fetish on both surveys was NTR, but pregnancy / breeding, and corruption also did very well. This was also the case when it came to what the game needed more of; the backers chose those three in the order of pregnancy / breeding, NTR, and corruption, while the public went for NTR, pregnancy / breeding, corruption.
Patreon
I’m not going to go into this too much, as a lot of these questions were more for our benefit, but the important thing is the majority of people are currently happy with size and frequency of releases (90.9% backers / 75.9 public). In terms of additional spending, most people unsurprisingly want more art (40.1% backers / 49.6% public).
On both surveys, interest in Jessika’s Curse, and The Eternal Feast, was around fifty percent, and the idea of a future game set in the same world of Seeds of Chaos was very popular, with 96.5% of backers saying they would be interested in playing it, and 92.1% of the public.
Conclusions
The main thing to take away from this survey is that the vast majority of people enjoy playing the game, and are happy with the direction at the moment, including the shift to monthly releases, which is great to hear. In terms of how we can generally proceed from these results, it is mostly just a case of staying the course, continuing to tighten up the mechanics, and adding more content as we go.
There are two things particular to take into account though:
The first is that people want more art more than anything else, which is not unsurprising. As a result, for every thousand dollars the patreon gains, I will add one CG to the monthly release. Hopefully, if we can get up to ten thousand over the next year or so, that will mean ten every month.
Secondly, a lot of people feel that Rowan is too passive. We have already considered this, and started working to rectify it a bit (if you played the last backer release, you may have seen a new event where Rowan tries to get the necklace off). Winter wrote that, and he’s going to continue writing events that offer Rowan a bit more defiance, so hopefully people will be happy with the outcome.
So, that’s all for this very long post. I’d just to like thank everyone who took the time to answer the survey, we appreciate it, and we hope you’ll do the same next year. Special shout out to the guy who wrote that Andras “is
You must be registered to see the links
”.Any thoughts while we wait for the latest version?