Yes, alas.Is it the end of the current version? I remember playing this game more than 2 yars ago and reaching the Rastadel at that point too. This surely cannot be the case that after 2 years of development the sotry moved so little.
Yes, alas.Is it the end of the current version? I remember playing this game more than 2 yars ago and reaching the Rastadel at that point too. This surely cannot be the case that after 2 years of development the sotry moved so little.
Holy shit, with over 2k patreons and steam sales this is just mind boggling. If I take into account the fact that there are sill 5 untouched regions, this game will finish in no less than a decade lmao. Not to mention it's gonna be one of the most expensive game ever to develop.Yes, alas.
That's all for nowSo I reached to point where I conquer Rastadel for the twins, but the main objective still remains conquering the city. I got a scene where Jezera turns the priestess into a living stone and nothing after that. Is it the end of the current version? I remember playing this game more than 2 yars ago and reaching the Rastadel at that point too. This surely cannot be the case that after 2 years of development the sotry moved so little. Am I missing something? I'm on 3.08
You mean everything will be incorporated in goblin plot-line?I recognize that the sheer scope of the game, should it maintain the current model, is frankly speaking unwieldy to work with. As we ponder Act 2, I do believe we will be looking into streamlining the content so the sideplots play a bigger role in the overall narrative.
It is, however, a misleading point of view. Saying that they're at the same point after 2 years would suggest that they didn't progress at all. What happened, instead, is that they rushed to go to the endpoint of part 1 (the fall of Rastedel), leaving big plotholes and incomplete storylines on the way, in a rather patchwork development. Filling the significantly large gaps and changing the approach to the development of the game has been quite the work!Holy shit, with over 2k patreons and steam sales this is just mind boggling. If I take into account the fact that there are sill 5 untouched regions, this game will finish in no less than a decade lmao. Not to mention it's gonna be one of the most expensive game ever to develop.
This is also half truth.It is, however, a misleading point of view. Saying that they're at the same point after 2 years would suggest that they didn't progress at all. What happened, instead, is that they rushed to go to the endpoint of part 1 (the fall of Rastedel), leaving big plotholes and incomplete storylines on the way, in a rather patchwork development. Filling the significantly large gaps and changing the approach to the development of the game has been quite the work!
It's actually just the intro that got the overhaul. What you get afterwards remains roughly the same, with some bits pruned and some added.From what I can see from not playing the game for a while, I think version 3.02 then playing a bit of version of 3.07 the game has had a major rework in so many aspects that its almost a completely different game.
Just the intro of the game was way different in almost every aspect.
Even if it is just the intro it shows that the devs actually care about the quality of the product rather than doing things to just get it done.It's actually just the intro that got the overhaul. What you get afterwards remains roughly the same, with some bits pruned and some added.
It's pretty easy to check and compare if one's willing -- the free build of the game at itch.io is 0.2.47, from 3 years ago (it was posted in September 2019)
To me it's problematic, because it shows what i'd consider a misunderstanding of what's ultimately purpose of development, and that's delivering a completed product in timely manner. The amount of resources you have at your disposal is limited; allocating them to redo existing bits and pieces when you don't yet have the complete picture (or even sketch really) how the entire thing is going to play out --this including the possibility you'll come to conclusion down the road these redone pieces need to be changed yet again to match or facilitate what was added-- it's something that borders on squandering these resources.The fact that they redid any of the art amazes me cause usually that is the thing that developers can't change as easy as dialogue. And the fact that they redid the intro also shows that they aren't just going to just keep churning out content for the sake of content. That they are willing to redo parts that they view the game is weak on and polish it up.
I disagree because every project always has rough drafts and revisions. The biggest example of squandering resources is just doing things to get them finished and then abandoning the project to just start a new one again from scratch that has the same exact growing pains.To me it's problematic, because it shows what i'd consider a misunderstanding of what's ultimately purpose of development, and that's delivering a completed product in timely manner. The amount of resources you have at your disposal is limited; allocating them to redo existing bits and pieces when you don't yet have the complete picture (or even sketch really) how the entire thing is going to play out --this including the possibility you'll come to conclusion down the road these redone pieces need to be changed yet again to match or facilitate what was added-- it's something that borders on squandering these resources.
Redoing content is no better from churning out content from this point of view. It can be even considered worse, because after the fact you're still where you were and not anywhere closer to completing your goal. That you're looking a bit prettier doesn't change it.
Yes, but you need to have that actual draft first. Not stop in the middle of making it and instead obsess whether a shirt of one of the characters has nice enough wrinkles, focusing on it rather than get that draft done.I disagree because every project always has rough drafts and revisions.
You're completely wrong if you believe titles like Total War or Farming Simulator are redoing things from scratch with each installment, vs iterating on what they already have. Or that they don't go through rounds of polish while they're developed.We see all the time with games these days where the game industry hasn't advance in terms of polish and game design, where every single game is remade from scratch with little to no polish instead of building on the pre-existing work. Using Total War game franchise and Farming Simulator, where they essentially remake the same game over and over from scratch with no real progress to simply release the game to meet arbitrary deadlines. Instead of just working and improving the current game to make it the perfect one.
Talking about a narrative perspective, the biggest problem of any writer of a story is the development or construction of the characters and how they fit in the world, for an example, the first version of The Hobbit needed to changed a few lines in the interaction between Bilbo & Gollum to fit in the nature of the world and One Ring on it described in it's sequel The Lord of The Rings. It's something that can happen to anyone that's developing a complex story.You're completely wrong if you believe titles like Total War or Farming Simulator are redoing things from scratch with each installment, vs iterating on what they already have. Or that they don't go through rounds of polish while they're developed.
It is not finishedI'm in the goblin arc and I have only one option left in the goblin camp that repeats and that is to talk with Tue-Row. How am I suppose to continue the arc or did I misread and isnt the goblin recruitment arc finished yet?
god i hope im still alive by thenthis game will finish in no less than a decade lmao.
It would be cool if/when they have established paths/endings since right now we can assume that there is a "good path" where Rowan is going against the Twins but it's gonna branch like hell if you choose the corrupt pathWould be cool if we got something like path tree, to see which path we did and which we didn't like in Detroit: Become Human