Hey, just wanted to say (To the developer, although I don't know if he/she comes to F95 as not all developers for their games do) I've been really enjoying the game, feels very different to a lot of others which is always a plus for me.
I'd like to offer some constructive criticism, but I hope you don't take it as me not liking the game, or anything to that effect.
The first problem is basic bugs I feel like has already been addressed with the latest update, some backgrounds are blank/black/not loading properly for certain scenes/events. You're probably aware and trying to fix this. Another bug I encountered was that after gaining trust of the human lady in the Orc camp (I forget her name) I was unable to re-enter the camp, only stand on the tile. I don't know if that's just because that's as far as this version goes, or if I'm doing something wrong, or if it's a genuine bug.
The second problem I have comes with the updated UI, it's a little buggy too (I think), either that or all of the descriptions haven't been added for library research yet. My biggest gripe though even when the descriptions are there, it doesn't actually tell me specifically what I'm getting. There's a description, and you can sort of hazard a guess at what the reward might be, but it would be nice to have it just outright say specifically and clearly what you unlock.
The last major issue I have comes with map exploration, currently (as far as I understand it) you have a system where a hex which you haven't explored is slightly darker than a one you have explored. The issue I have is this isn't always clear for some tiles, I would love it if some kind of outline/colour indicator/icon situation could be implemented to show where you haven't been yet and crucially also show different indicators for places you can visit and for places where an event may occur sort of thing. Also, the ability to zoom out on the map, or look at the total map would be fantastic because it eliminates a situation where you've explored all around you before but you're trying to discover somewhere new, so you can essentially plan ahead with movement rather than wandering aimlessly or memorising the map.
Other minor suggestions would be a more detailed event log that briefly summarises events/goals/conversations you had but that's probably (understandably) low priority for you as well as a label for the scenes in the gallery. Seeing scenes that I haven't unlocked is helpful only in knowing I have scenes to unlock, laballing them as a title helps guide me in the direction I need to go to possibly unlocking them.
Lastly, perhaps you won't answer this but is there any console command for speeding tech? Having played through more than once it can become tedious to wait for access to certain technologies, which is one of the most common progression points.
Thanks, and honestly keep up the good work you've been doing fantastically and your art style is something you should be very proud of.
I'd like to offer some constructive criticism, but I hope you don't take it as me not liking the game, or anything to that effect.
The first problem is basic bugs I feel like has already been addressed with the latest update, some backgrounds are blank/black/not loading properly for certain scenes/events. You're probably aware and trying to fix this. Another bug I encountered was that after gaining trust of the human lady in the Orc camp (I forget her name) I was unable to re-enter the camp, only stand on the tile. I don't know if that's just because that's as far as this version goes, or if I'm doing something wrong, or if it's a genuine bug.
The second problem I have comes with the updated UI, it's a little buggy too (I think), either that or all of the descriptions haven't been added for library research yet. My biggest gripe though even when the descriptions are there, it doesn't actually tell me specifically what I'm getting. There's a description, and you can sort of hazard a guess at what the reward might be, but it would be nice to have it just outright say specifically and clearly what you unlock.
The last major issue I have comes with map exploration, currently (as far as I understand it) you have a system where a hex which you haven't explored is slightly darker than a one you have explored. The issue I have is this isn't always clear for some tiles, I would love it if some kind of outline/colour indicator/icon situation could be implemented to show where you haven't been yet and crucially also show different indicators for places you can visit and for places where an event may occur sort of thing. Also, the ability to zoom out on the map, or look at the total map would be fantastic because it eliminates a situation where you've explored all around you before but you're trying to discover somewhere new, so you can essentially plan ahead with movement rather than wandering aimlessly or memorising the map.
Other minor suggestions would be a more detailed event log that briefly summarises events/goals/conversations you had but that's probably (understandably) low priority for you as well as a label for the scenes in the gallery. Seeing scenes that I haven't unlocked is helpful only in knowing I have scenes to unlock, laballing them as a title helps guide me in the direction I need to go to possibly unlocking them.
Lastly, perhaps you won't answer this but is there any console command for speeding tech? Having played through more than once it can become tedious to wait for access to certain technologies, which is one of the most common progression points.
Thanks, and honestly keep up the good work you've been doing fantastically and your art style is something you should be very proud of.