If you dont mind answering what is you guys view on the RPG aspect of the game?We've spent the past month making the game plan for future content even more well developed. I assure you. There are people within the dev team who are insistent that the game feature a sizable segment where Rowan has overtaken the twins, and it is not merely the intention but the orthodoxy of the team that it will happen at some point. But, it won't come quick or easy.
Regarding art per update, I will simply point out, at the bosses' request after I mentioned it was a topic of discussion, that the backers of the game have consistently asked for us to put the full suite of written scenes in the game irrespective of art.
I will also point out that at present the scope of the development team continues to expand in terms of size and speed of content production. The reason we don't think it will take six years to make the game at this point is because development is accelerating at a good clip.
I disagree with this. Partly because dumbing down mechanics is a cancer upon the game industry in general, and also because this game isn't even remotely finished yet, especially the various rpg aspects.If you dont mind answering what is you guys view on the RPG aspect of the game?
You currently have 5 mainstats and 19 skills + 14 feat. Don't you think that is a bit excessive? It feels somewhat weird to have so many different skills throughout the game and I'm not sure to what extent those are actually beneficial for the player experience. Do swim, jump and climb really need to be standalone skills? Bluff, deceive, diplomacy? Imo the game would benefit more if you slim down on that aspect especially if you consider how other games in this genre have handled those systems. Even a game like Kamidori which you can play for 100h+ is relative simplistic on its approach.
Don't get me wrong I really enjoy engaging RPG systems but lets face it the probability of this game becoming an 80h+ RPG like BG, NWN or POE is rather slim.
Anyways just some thoughts.
I will build a fucking statue in your honor. This. Is. Great.There are people within the dev team who are insistent that the game feature a sizable segment where Rowan has overtaken the twins, and it is not merely the intention but the orthodoxy of the team that it will happen at some point.
I can understand but I have to agree with fbb. Swim, Jump and Climb can all be put into an Athletics skill. If I put a ton of points in swimming (because obviously that'd be worth it, the map is 9/10ths water right?) I should also be able to climb stuff. Bluff, deceive and diplomacy are all more or less the same, at least bluff and deceive.I disagree with this. Partly because dumbing down mechanics is a cancer upon the game industry in general, and also because this game isn't even remotely finished yet, especially the various rpg aspects.
Please direct all statues to the nearest cucklord. He was the one who ended the debate by putting his foot down and saying the fans demand it.I will build a fucking statue in your honor. This. Is. Great.
Actually, I would argue that knowing how to safely and efficiently navigate bodies of water and how to safely and efficiently climb up a mountain are two very different things. That said, even in your own post you admit that there is a limit to how much the charisma based skills can be streamlined, bluff and deceive could be rolled together, but persuasion, intimidation and deception are all somewhat different from each other and really aren't the same thing and it would be quite a stretch to have them all as the same skill.I can understand but I have to agree with fbb. Swim, Jump and Climb can all be put into an Athletics skill. If I put a ton of points in swimming (because obviously that'd be worth it, the map is 9/10ths water right?) I should also be able to climb stuff. Bluff, deceive and diplomacy are all more or less the same, at least bluff and deceive.
My two cents: you guys have stats, skills, and feats, which is basically the AD&D 3.5 system. For a game like this, I think using 1st or 2nd Edition AD&D system would be better. All skills can be tied to a stat so I would recommend to just use the stat number. Feats modifying skills modifying stat bonuses is overkill I think.There is broad agreement among the team that the RPG system needs a rework. Rein has a pretty compelling idea for how to do it. We are mainly waiting for Orciad to be done and a few other things put to the side before we make a play to mess with the mechanics.