But you know, let's play a game. Imagine you get your hands on SoC right now, and you get full control over development. What's your next move? What storylines get axed, and which are finished, as you move the plot to act 2?
I'm not one of the shit talkers, rather I'm usually one of the defenders, but I do like games... So here is what I would do if I suddenly became the absolute dictator of the Seed of Chaos development team:
First, I wouldn't axe anything that had already been announced/started. I'd sit down with the writing staff and make a list of the open story lines. I would have the writers submit an outline for each of their assigned story lines. Then we would discuss how many more scenes do we need to wrap up each story line. Then we would plot out how many updates we would expect it to take and this would become our schedule. Finally, I would ask the writers not to work on any more side content unless they were well ahead of schedule. (honestly I wouldn't be surprised if much of this is pretty much already being done.)
Then I would put a new roadmap out to the public, essentially laying out the schedule. Story X needs 3 more scenes, Story Y need 5 more scenes, etc. with the caveat that these numbers are estimates and that any given story may end up requiring an extra scene or two. I would also release an estimate of how long before each element is completed as well as an estimated final release date (with a decent buffer factored in because obviously nothing ever goes perfectly according to plan).
I suspect a large part of the frustration people have comes from the unknown. "It's done when it's done" is too vague for most people. One of the most common complaints is from people that believe that this game is is being developed in perpetuity to get those sweet fat stacks of Patreon bucks. Having a date, even if it eventually get delayed, helps set people's minds at ease. It tells them you are working towards an endpoint and there is a plan to get there.
But all games aside, I appreciate all the hard work you guys are putting into this game. And while I also would like to see it wrapped up, I want it done so in a quality manner. And I'm willing to wait. After all I have absolutely mammoth backlog of other stuff to play in the mean time. In a way all the negativity is a positive. Clearly people are invested in the game if one of the major complaints is that it isn't coming out fast enough. Keep up the good work!
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