Nym85

Active Member
Dec 15, 2018
603
739
It is either that or:

1. Make the choices more or less irrelevant since all paths will be merged by the end.
2. Make an impossible attemp to create an complex ¨butterfly effect¨ that will make the game almost impossible to finish.

For me, this is the middle ground.
Honestly I think what they've done has worked fine. They just had two issues imo
a) they have overdeveloped the side character paths, likely because they want broad appeal and each fulfills a niche. Imo most of them have enough story to go into the second act, particularly some like the elf secretary, the goblin milf, the Andras NTR path or the drow boytoy.
b) they just messed up the gameplay element.
The skill system is overcomplicated for no payoff (I've said what I'd done to still keep it, have Rowan choose to have a major specialization and a minor one in Combat/Social interactions/Exploration that would give you replayability. No leveling. You pretty much autowin events that you are specialized in and have a great chance at the one you have a minor with).
The random elements have no payoff. They are limiting when it comes to ruler events, possibly leapfrogging over events you'd want to see if you advance non-random events too fast. They also keep you from seeing the events you WANT to see by not letting you focus enough on the character paths you are pursueing. Similarly the map random events have minimal payoff. Imo you could merge the map hexes and reduce the size of the map by a significant margin and it would still work. And fewer places should be random.

Another issue that imo is more minor; the timeline. You are fucking around for a year and a half until someone realizes you have infilitrated and taken down a major keep, taken control of the entire countryside and recruited a substantial army. I get Rastedel is dysfunctional but no one else has spies in the area? You need all the extra time ofc because a) the map has too many events, b) you get only one random event at the castle at a time.
My solution to that would be to take about two thirds of the ruler events and just attach them to the castle map as events you can activate. Then have everything happen in less than a year. Raeve should fall by week 10. Rastedel should fall by week 40-50.

Base building imo actually works, it is the one choice I enjoy making each week. Though the fact that you have 70+ weeks means that by Astarte battle, your choices don't really matter since you can have everything important unlocked.
 

maroder

Member
Jun 17, 2017
361
341
Another issue that imo is more minor; the timeline. You are fucking around for a year and a half until someone realizes you have infilitrated and taken down a major keep, taken control of the entire countryside and recruited a substantial army. I get Rastedel is dysfunctional but no one else has spies in the area? You need all the extra time ofc because a) the map has too many events, b) you get only one random event at the castle at a time.
My solution to that would be to take about two thirds of the ruler events and just attach them to the castle map as events you can activate. Then have everything happen in less than a year. Raeve should fall by week 10. Rastedel should fall by week 40-50.

Base building imo actually works, it is the one choice I enjoy making each week. Though the fact that you have 70+ weeks means that by Astarte battle, your choices don't really matter since you can have everything important unlocked.
time scales works for medieval fantasy setting. plus rossaira is having internal power struggle so reactions are much slower.
as for fact you are building the army how would spy's know? all of the orcs you recruit are already there and even you recruit them your headquarters is in bloodomen. twins are working with fucking teleportation advantage normal rules don't apply to them i dont think twins army is really assembled before astarte and even if it is bulk of them are in bloodomen which is quite literally unimageable for rosarians . also for standard how rowan dose should be taken 1 playthroughs not second or 3 one where you already know what you must do and how.
 

Nym85

Active Member
Dec 15, 2018
603
739
time scales works for medieval fantasy setting. plus rossaira is having internal power struggle so reactions are much slower.
as for fact you are building the army how would spy's know? all of the orcs you recruit are already there and even you recruit them your headquarters is in bloodomen. twins are working with fucking teleportation advantage normal rules don't apply to them i dont think twins army is really assembled before astarte and even if it is bulk of them are in bloodomen which is quite literally unimageable for rosarians . also for standard how rowan dose should be taken 1 playthroughs not second or 3 one where you already know what you must do and how.
Before you even take Raeve keep down you will likely have sacked 2-3 villages and at least one abbey. No Solansian missionary went by visiting and found nothing? No tax collector from Rastedel arrived at a village only to find ruins or orcs? Rastedel has no scouts keeping track of orc and goblin movements in their territory?
 

maroder

Member
Jun 17, 2017
361
341
Before you even take Raeve keep down you will likely have sacked 2-3 villages and at least one abbey. No Solansian missionary went by visiting and found nothing? No tax collector from Rastedel arrived at a village only to find ruins or orcs? Rastedel has no scouts keeping track of orc and goblin movements in their territory?
goblin invasion is happening at the same time. villages are also being sacked in south thats where bulk of wardens forces are at the start of game. same is happening before arrival of rowan. Orc war band are already there attacks on villages is still happening before rowan takes command.
Rosaria is kind of shit and its duke going insane and not giving shit about anything dose not help it
 
3.90 star(s) 179 Votes