₩on

Member
Dec 26, 2019
150
120
82
How can I build a brothel? I've seen replies mentioning something needs to be researched, I think it was "Opulent" or something like that, but there's no option like that in my research list? Can someone explain to me how? Thank you so much
The blue dwarf guy gives u the option to build a brothel and other things.
 

Ca1keh

Member
Mar 5, 2020
184
90
148
Im kinda new to this game, im now in ratesdal (?) Quest. anyone has a guide to give me for that? Its seems complicated and my mc right now is not a crazy villain (i will try in other save) so, if someone could help me?
 

Millicent.

New Member
May 27, 2020
4
0
75
The option "Brothel" cant be selected, I don't know why and I also haven't researched anything nor was I particularly deep into the game I just started playing and I saw a reply mentioning hiring spies
The blue dwarf guy gives u the option to build a brothel and other things.
e
 

TheSexinati

Active Member
Sep 1, 2017
822
1,747
228
The option "Brothel" cant be selected, I don't know why and I also haven't researched anything nor was I particularly deep into the game I just started playing and I saw a reply mentioning hiring spies
Brothel most certainly can be built in this most recent version. It's the Dark Sanctum that can't be built except in week 4. I've built the brothel and corrupted Delane myself, this would not possible without it.

You have to make sure you have the relevant research first before building the Brothel.

If you have the relevant research and the money but still can't get the Brothel, it's most likely you have a bug. In which case, you may want to report this in the games discord. Or shout out to Rein or Winter over here.

If you do go to the discord, be sure to hand it into Sommy or some other developer. Failing that, Say that Ariochs taste in movies is shit. That is surely bound to summon him from the Dark depths of hell. :p
 

Millicent.

New Member
May 27, 2020
4
0
75
Thanks for your suggestion, but there's no Brothel option? But thank you for taking the time to answer my question. There's no research option related to building a Brothel for me.
 

thedodus

New Member
Oct 13, 2020
4
5
62
After Alexia in the dungeon it's no longer possible to assign her to a role on the main screen - the choose job button can't be clicked on. Did I do something wrong or is this intended?
 

waiwode

Member
Dec 10, 2019
169
212
228
After Alexia in the dungeon it's no longer possible to assign her to a role on the main screen - the choose job button can't be clicked on. Did I do something wrong or is this intended?
She spends a month in the dungeon -- corruption scenes can stack up, but technically she isn't free to work. Have you tried playing through a few (say, four or five) more weeks?
 
  • Like
Reactions: Silihdar34 (RF)

Seyhtan31

Active Member
Aug 5, 2019
545
1,361
308
Can anyone share a save file with all gallery unlocked please? No matter how many times i try, i just can't trigger events and keep grinding :/
 
  • Like
Reactions: Ohanamanda

phupdup

Well-Known Member
Oct 24, 2019
1,391
1,118
223
This is strange. I never get an option to build a Dark Sanctum after my initial choice to build forge, sanctum or tavern. I've always gone for a tavern first in my gameplay because of income. I'm up to week 57 in this playthrough with zilch succubi support or story events.

Looking around in research.rpy to see whether it relies on a research being complete, there is none for level 1 Sanctum. The only hit on sanctum in there is for "Contact Network" and that structure only has it for

Code:
    class ContactNetwork(Research):
        uid = 'contact_network'
        name = 'Contact Network'
        category = 'research and magic'
        cost = 40
        unlocks = 'Level 2 library, level 2 dark sanctum'

        def on_complete(self):
            castle.buildings['library'].max_lvl = 2
implying that Level 2 Dark Sanctum relies on Contact Network. Here's another thing about this btw. I never got the option to research Contact Network either so have been limping by on only a level 1 library on this playthrough as well. In previous playthroughs, that was always there or available very early on as far as I remember.

Grepping through the files for all sanctum hits we have a spot in "rowan intro.rpy" where sanctum supposedly is lumped in with all of the level 1 buildings that should be available without any research:

Code:
    python hide:
        # create starting buildings
        for uid in starting_buildings:
            castle.buildings[uid].build()
        # unlock first level of some buildings - they are available without research
        castle.buildings['tavern'].max_lvl = 1
        castle.buildings['sanctum'].max_lvl = 1
        castle.buildings['forge'].max_lvl = 1
        castle.buildings['arena'].max_lvl = 1
Then we have in "events/week_start.rpy" the spot where that initial choice of Forge, Tavern or Dark Sanctum happens:

Code:
    "Discuss construction with Skordred":
        menu:
            'Forge':
                $ castle.scheduled_upgrades.append('forge')
                $ change_treasury(-all_buildings['forge']['cost'])
                $ released_fix_rollback()
                scene bg6 with fade
                show rowan necklace neutral at midleft with dissolve
                show jezera neutral at midright with dissolve
                show andras displeased at edgeright with dissolve
                #If Rowan built the forge
                an "Excellent. Having proper gear should make my orcs actually somewhat decent in battle. I already have someone in mind to serve as forgemaster. I'll have him in by the time Skordred is finished building the forge."

            'Dark Sanctum':
                $ castle.scheduled_upgrades.append('sanctum')
                $ change_treasury(-all_buildings['sanctum']['cost'])
                $ released_fix_rollback()
                scene bg6 with fade
                show rowan necklace neutral at midleft with dissolve
                show jezera neutral at midright with dissolve
                show andras displeased at edgeright with dissolve
                #If Rowan built the dark sanctum
                je "I'm glad we're going to finally get sorcerers around here, they'll be able to give Cliohna a hand. Hmm, I'll have to see about getting someone to keep the succubi and incubi in line."

            'Tavern':
                $ castle.scheduled_upgrades.append('tavern')
                $ change_treasury(-all_buildings['tavern']['cost'])
                $ released_fix_rollback()
                scene bg6 with fade
                show rowan necklace neutral at midleft with dissolve
                show jezera neutral at midright with dissolve
                show andras displeased at edgeright with dissolve
                #If Rowan built the tavern
                je "The earlier we build our income, the faster we will be able to build everything else. I do hope you put the intelligence we get to good use as well. You're going to be playing catch up when it comes to building our armies."

So castle.scheduled_upgrades.append(whatever) is how things get scheduled to be built then. Where's that happen?

Code:
seeds-of-chaos-0.2.60-pc/game $ find . -name "*.rpy" -exec grep -iH "buildupgrade" {} \;./screens/buildings_screen.rpy:                        action BuildUpgrade(sel_bld)
./screens/buildings_screen.rpy:#~                                 textbutton 'Build/Upgrade {}'.format(castle.buildings[sel_bld].up_cost) action BuildUpgrade(sel_bld)
./screens/buildings_screen.rpy:    class BuildUpgrade(Action):
Looking at the code in "screens/building_screen.rpy" I see an iteration in the Workshop build menu section where all of the entries in castle.buildings is iterated through (setting bld) to see whether bld.can_be_shown() is true or bld.can_be_built() is true. I was just started on building my breeding pit so I jumped in the console and found that castle.buildings['pit'].can_be_shown() is True while castle.buildings['pit'].can_be_built() is False (probably because I was low on $$$ or it was in process). However both castle.buildings['sanctum'].can_be_built() and .can_be_shown() evaluated to False. So it never appears on the workshop build list on my playthrough.

Anyway, I let my pit get finished triggering the intro scene with Draith. Then I popped back into the console and forced the build of the sanctum:

Code:
castle.scheduled_upgrades.append('sanctum')
After that the castle.buildings['sanctum'].can_be_shown() now returns True. I also had a sanctum in the basement on the next turn
 
Last edited:

T51bwinterized

Well-Known Member
Game Developer
Oct 17, 2017
1,457
3,498
464
This is a common enough reported issue in the present version, that I'd call it a general mistake rather than merely a bug. We know about the problem and it will be fixed for the next release.
 

tehcatsmiaw

Member
Jul 2, 2017
371
1,063
344
For people wanting to see the scenes with the debug menu and don't know how to do it:
1. Download unren ( google it or search this forum )
2. Copy unren to the game folder
3. Run the script and select to enable console and dev menu ( option 3 if I remember correctly )
4. Close the command box and start the game
5. Play the game until you are in free mode ( aka in the castle where you can visit different rooms )
6. Bottom left click the blue "Show debug" button
7. Second button from the top "Events"
8. Click on one of the event groups on the left (All events, for example)
9. Select one of the events from the list in the middle and click "Force run now" ( right side, in the window that appears to the right)
10. Go through the events and just select a different one when it's done.

Note: If you get some errors, just click Ignore. None of them crashed the game for me ( so far )

Enjoy
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,981
21,587
1,038
Commendable effort, however I give 2-3 pages before someone start asking again.
Usually the ones who keep asking don't bother doing a minimum of research beforehand...:FacePalm:
 
  • Like
Reactions: Snugglepuff
3.90 star(s) 194 Votes