- Mar 20, 2022
- 12
- 3
Hey everyone!
I want to reach out to the sub-community that uses Daz3D, Unreal Engine, or Unity for their renders. I was wondering if you have any advice on where to find assets to build locations such as rooms, hotels, parks, parking lots, and more.
I'm relatively new to this, so my question is to understand if there are more effective methods than others. I'll outline the ones I know/thought of, and please feel free to give me feedback or suggest other options:
Another question I have is, for those who have tried it, how difficult do you consider creating your own assets in Blender? I know it's an option, but I'm unsure of how feasible it actually is (I've heard the learning curve is average, with 1-2 months of practice, and maybe something decent can be produced, but in your experience, is it worth it?)
Looking forward to your insights and suggestions!
I want to reach out to the sub-community that uses Daz3D, Unreal Engine, or Unity for their renders. I was wondering if you have any advice on where to find assets to build locations such as rooms, hotels, parks, parking lots, and more.
I'm relatively new to this, so my question is to understand if there are more effective methods than others. I'll outline the ones I know/thought of, and please feel free to give me feedback or suggest other options:
- Searching for assets in the Daz3D store.
- Looking for external assets and attempting to import them into Daz3D (I'm not sure if this is possible, hence why I'm asking you).
- Exporting Daz3D characters and building the scene in Blender or Unity/Unreal.
- Creating custom assets in Blender.
Another question I have is, for those who have tried it, how difficult do you consider creating your own assets in Blender? I know it's an option, but I'm unsure of how feasible it actually is (I've heard the learning curve is average, with 1-2 months of practice, and maybe something decent can be produced, but in your experience, is it worth it?)
Looking forward to your insights and suggestions!