DevScripter
New Member
- Aug 23, 2024
- 6
- 0
Hello, I’m developing a game with an anime theme, and I have some questions about how to create "renders" or the necessary visual art. By "renders," I mean both the static scenes that will be shown to narrate the game’s story and the backgrounds for the maps.
I’m attaching some examples of what I want to achieve. I know that in games like My Hentai Fantasy, some renders are based on Koikatsu, whereas in others like Desert Stalker, I’m not sure how they were created or what tools were used.
My goal is to create unique and custom renders that match the anime theme of my game, but I don’t know where to start. I also wonder if I can use Koikatsu as a base or if I should explore other options. Additionally, I’m interested in tutorials that explain this process from scratch.
My main questions are:
I’m attaching some examples of what I want to achieve. I know that in games like My Hentai Fantasy, some renders are based on Koikatsu, whereas in others like Desert Stalker, I’m not sure how they were created or what tools were used.
My goal is to create unique and custom renders that match the anime theme of my game, but I don’t know where to start. I also wonder if I can use Koikatsu as a base or if I should explore other options. Additionally, I’m interested in tutorials that explain this process from scratch.
My main questions are:
- How can I create high-quality custom renders?
What steps should I follow to achieve an art style similar to the examples I mentioned? - Where can I find specific assets?
I need textures, 3D models, and other resources to create more customized scenarios, such as a map inspired by One Piece. Where can I find or purchase these resources? - What software or tools would you recommend?
I want to maintain an anime art style, but I’m not sure if Koikatsu is enough to achieve this or if there are more suitable programs. - Are there any tutorials that explain this process?
If there are tutorials that can help me learn from scratch (for example, how to model, texture, light, and render), I’d love to check them out.

