and now i just read your note xD dumb me, well try to look up optimation for deloading areas from vram, aswell as apply a low texture replacement on far away objects, if all objects get rendered the same surely it its performance, so puting a synced mdof on objects should help to reduce overall object quality load and should lower vram use by 30%(like on buildings ect, maybe also screenspace reflection instead of real time reflection, reduce shadows(like same as on object quality, shadows are in fact the highest load for a gpu to buffer threw, lowering the value or quality of shadows can enhance performance, surely the game looks abit more bad, but tbh, its a sex games, not a triple AAA game where shadows take on to the show, we play it for the fun and the sex scene work or overall package, so dont be to harsh on like pushing a game on ue5 to its limits, those games dont have to look like wukong ect.