RPGM Selling my Girlfriend to fuel my adventures! - Game Dev Thread

Feb 1, 2018
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So, I've been here a while and played my fair share of games, and I've been thinking for a little while now about making a game. Very strongly inspired by An Obedient Childhood Friend Is Easily Cucked and the concept of having a very obedient girlfriend that is willing to do anything you tell her, to help with your adventuring dream. Heavily focused on netorase.

Is there an interest for a game like this? And what kind of art should I use? I've played around with some AI art generation and could probably get something interesting going. If anything this speaks to some sort of twisted fetish of mine and I kind of want to see it made into a game.

Possible ideas of what to include in the game:

Gamble with your girlfriend at stake,
Have her work as a waitress and use some sort of telepathy to order her on how to serve clients,
Straight up prostitute her on the streets,
Convince powerful adventurers to help you in exchange for her serving them,
Get stopped by bandits and offer her instead of paying a toll,
Pay for your stay at an inn by having her sleep with the innkeeper (Straight from Nymphomania Priestess this one),
Have her work on all sorts of odd jobs that involve getting groped or some sort of exhibitionistm (Like advertising a shop naked),
Possible more ideas(?)

Any thoughts on this? I havent actually seen a lot of NTS where you "Sell" your girlfriend or significant other, I cant even think of an example off the top of my head.

(A few attached images for a possible AI Art Style)
1.png 2.png 3.png 4.png
 

TryHardi420

New Member
Mar 28, 2021
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would love something like this, and the art style is great

but i would prefer it as a sandbox or vn, i dont like rpgm's .(just my own opinion/like/dislike, its up to you in the end)
 
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Feb 1, 2018
65
94
222
would love something like this, and the art style is great

but i would prefer it as a sandbox or vn, i dont like rpgm's .(just my own opinion/like/dislike, its up to you in the end)
I kind of like the RPGM format when there's lots of exploration and events sprinkled through the map, there's definitely a way to do it right
 
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