Sensei Overnight pays homage to other popular AVN titles while forgetting the aspects of those titles that made them so popular. A near complete absence of drama coupled with the majority of scenes quickly outstaying their welcome and a free-roam interface that, even with the addition of a mod, is still frustrating to work through results in a game that is a chore to get through.
Sensei Overnight is what it says in the title. You’re a janitor who wakes up and finds out he’s now a teacher. You have a bird that talks through typing on your laptop and a host of high school girls to talk to, and boy o’ boy will you be talking to them, at length, repeatedly, until you’re ready to lobotomize yourself with the edge of your keyboard.
The game isn’t all doom and gloom. The backgrounds, while used in numerous other games, do fit the scenes they’re in, and the girls are cute and unique. Each girl speaks differently, whether it be an accent or a particular way they curse, making it easy to differentiate between them. They also react to the MC differently. Not everyone is immediately head over heels for their new sensei, with some of them downright openly disliking him (until you soften them up).
The adult content is minimal. There are only a handful of scenes and only 3 or 4 involving intercourse. I’ve played several titles with sparse (and in one case, zero) adult content that were still enjoyable due to the powerful storytelling. Unfortunately, this is not one of those titles since the scenes are a solid 10 hours apart each, which leads us to the writing.
The writing isn’t bad. Really it isn’t. If we’re talking about spelling and grammar, there are very few mistakes, and the sentences have a flow to them that make it feel like a conversation. The problem isn’t the medium but the content. There are countless conversations that go nowhere and do nothing. Talking about the weather is great and all, but after 20 or 30 lines you start wondering if anything interesting is going to happen. There are multiple scenes building up to you handing out fliers to help out a student… and that’s it. Talk about it, talk about it some more, then finally go out and hand out the fliers. This wouldn’t be so bad if it was five or ten minutes, but the total dialogue involved was closer to two hours! The current game needs to be trimmed of at least ¼ of the current dialogue in order to be tolerable. As it is, I was forced to space my playthrough out in one or two hour chunks because the dialogue is such a slog to get through. This went on for several months until I realized that there are other, better games out there that don’t make you suffer for no reward, which leads to my second major criticism:
Drama. Specifically, the lack of drama. Sensei Overnight pays homage to another popular title that is a mix of horror and a deconstruction of AVNs and is entertaining (if not a bit flawed). Sensei Overnight borrows the horror element but uses it so sparingly, filling the in-between moments with so much filler, that you forget why you’re supposed to be scared. There’s also no deconstruction, unless you include the author breaking the fourth wall every third conversation, alluding to the fact that this is a game, that the girls are characters in a game, and on and on. Fourth wall breaks are funny when they’re rare, not when they’re introduced every 20 minutes. I digress though: DRAMA! There’s no overarching plot. You go to school, teach nothing, tutor without tutoring in anything, talk to whichever girl has a quest available (yet another problem I’ll get to next), go home, rinse, repeat. Occasionally a girl is a little sad or a little jealous, or shares a personal story that is a little sad, but without a coherent narrative to tie it all together it’s just an empty dating sim without any real choices as the game, despite the free-roam format, is basically kinetic. None of your choices seem to have any real impact.
Finally there’s the interface. I quickly picked up the hints mod because the authors way of getting hints requires going through several menus to get a vague idea of what to do next, and if you don’t go by hints, you end up with repeated scenes that don’t continue the non-story. The free roam serves no purpose especially since the game is kinetic and none of the free roam stuff is optional unless you don’t want the non-story to progress to the next nothing-happens chapter. The dialogue is already a chore to get through, and the scenes repeating over and over until you check the hints/quest log to find out that you have to wait, sleep, wait, sleep wait, sleep, etc until you reach Saturday, at which point you wait, wait again, and then finally go to the hotel to unlock a scene with a character who is going to berate you for ten full minutes of dialogue, finally unlocking 5 more hints all of which you have to look up before doing anything, since the odds of you accidently bumping into the right scene is about 1 in 10.
I’m not sure why I waited so long to abandon the game. I got through at least 20 hours, finally reaching the first real sex scene. It’s with a student, and the dialogue made me yawn, “So I’m ready to have sex now.” “Okay”. “Want to do it here?” “Okay”. If you’ve checked out some of the other popular titles, you’ll find that the longer you wait, the better the scene. Several long-length animations, great dialogue, numerous renders in between to make the segway from animation to animation believable… not here. Single animation that you’ve seen from a dozen other titles. Missionary with a crappy camera angle. The end.
I could offer a list of ways that this game could be fixed, but I’m not the only one who has levied these criticisms (see reviews that preceded mine) and it has made no impact on the author who clearly has his own vision, and a handful of fans/contributors who, for whatever reason, consider the aspects of the game that I consider detrimental as beneficial. Oh well. To each their own. If you’re in the mood for a drama-free story with lengthy dialogue about nothing that eventually leads to, as of 0.18, about 3 total scenes, more power to you! You do you. For myself, I was tempted to try skipping through the dialogue to see if any more horror scenes occur which are at least mildly interesting, but yet again the interface makes that a slog as well, so I think I’m just done. I don’t see a way to save this one folks, which is lamentable as the author is clearly trying his best… or maybe he isn’t.