So first off let me say I'm trying to be as respectful as I can and I'm not trying to antagonize you. I do think the game/story has loads of potential and I'd hate to see yet another author burn out.
Honestly, I am just asking for even 1000 people to pledge the $3 and I’d be good to go.
While I understand that's your ideal situation, I think you need to rethink the viability of that. For an HTML game, the level of support you're asking is like that of games like
College Daze and
X-Change Life (
2200 subs with lowest tier of €1 and 1300 subs with lowest tier of €5, respectively). Do you honestly believe your game, in its current state, is of the same caliber to merit that amount of subs?
I have also decided that the images will be of greater quality after all. Human beings are visual creatures and visual aids assist greatly in the sexiness category. So instead of some half measure, it will eventually have high quality images via AI, although that is a bit in the future.
This point is a lot more subjective, but I'd reconsider what I put my time and effort into. Games like
The Company rolled out a paper doll version + drawn art much later on. They didn't start with this. AI image generation takes time (
depending on your hardware) and/or money. I'm sure people can stomach some stand-in art/photos as a temporary solution. Once you finish off a 'chapter', you're then free to revisit it to make changes.
Try filling out the game with some content first. It doesn't need to be perfect from the get-go.
Female Agent revamped their entire game numerous times by now, but people (
over 2500) still subscribe because they can see where the world/game/story is going.
I guess what I'm trying to say is that imagery is not all. Just look at
Transylvania which uses rather minimalistic art, but has sublime writing (
and 1900 subs).
Yes I know it's broken, no I don't care if you laugh or make fun. This is a long project and almost no one is this ambitious. If you like it, great, if you don't, great. It'll start taking shape soon and make sense at some point.
While it might be a bit too late now, what could've worked (
and might still) is to make some prequals or side stories to your main game. It'll give you more experience with coding and also gives 'cred' to your name. As an example I'd name AmusingOddity with
Sluttown USA. They made several small games that helped them learn coding while also attributing to world building for the main game.
Having a polished product, even if small, creates trust in your capabilities. On top of that, it might give you a moral boost to continue with the game. After all, there's an entire graveyard of dead HTML games which had a good premise.
I hope you liked my TED talk