Sex animation

Sep 8, 2016
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Hello guys, I start learning how to make games on Unity, but I stuck in animations, Is there are some animations that can help me. If there is a FBX file that is great. I looked everywhere and I did not find any.

I am working with daz, blender. + unity3d
 

Egglock

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You'll have to understand how animations are made. I'm haven't touched much of animations, so I can't give you any specific details concerning this topic, so most of what I mention here are overview and tips on where to go get more in-depth tutorials. I don't have any FBX files that contain any animations, but you can do a google search on "Blender Rigging animation" or go on youtube and type in "Blender Animation tutorial" to help you understand how animations are made. If you're looking for a rig that's already setup, I recommend taking a look at the plugin inside Blender called "Rigify" to access this plug-in. Inside Blender go to File -> User Preferences -> Add-ons -> Scroll all the way down and check mark "Rigging: Rigify" again do a search on youtube or google "Blender Rigify"

Again, I haven't messed with animations as much, but what I've mention above should get you going in the right direction.
 

Rich

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As @Egglock indicates, you can't really make the animations directly in Unity. Instead, you use an external package to create them, and then import. That implies you have to have a rigged character of some sort in the package you're going to build the animation with. (The "rig" are the equivalent to the bones - they're what you move.)

"Rigify" is a very common rigging system, and is pretty good - it supports both Forward Kinematics (FK - start from the torso and set all the angles of the bones) and Inverse Kinematics (IK - move a foot or fix a foot in place, and the leg bones move automatically) But you'll have to get your character set up with Rigify, which can be a tedious process. If you don't need 100% perfection in the renders, you can take another "already-rigged" character and do the animations with that, and just export the animation part into Unity.

There are also a fair number of existing animations available "out there" in BVH format. You could, in theory, import the BVH file into Blender to animate your character, and then export as FBX.

There are a bunch of tutorials on Youtube on how to import the animations into Unity, so hopefully you won't have too much problem with that.
 
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lobotomist

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As @Egglock

There are also a fair number of existing animations available "out there" in BVH format. You could, in theory, import the BVH file into Blender to animate your character, and then export as FBX.
I found lots of these animations, but can't seem to find sex ones could you point me in the right direction. pretty please?
 

Rich

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I found lots of these animations, but can't seem to find sex ones could you point me in the right direction. pretty please?
I don't know of any pre-done sex animations in BVH format. There are, however, some Daz sex animations on Renderotica ( ) "in the wild"). In theory, you could load them up in Daz using Genesis figures, and then export them - I'm pretty sure you could export them in either BVH or FBX format.
 

lobotomist

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Thanks, i kinda already had that idea thou. Still the will to help is very much apreciated.
 

Rich

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:D Or, you could invest the time in creating some new sex animations, and start a whole new generation of "everybody uses the same one" scenes. LOL
 

FranceToast

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I don't know of any pre-done sex animations in BVH format. There are, however, some Daz sex animations on Renderotica ( ) "in the wild"). In theory, you could load them up in Daz using Genesis figures, and then export them - I'm pretty sure you could export them in either BVH or FBX format.
I'm not that familiar with a lot of Ren'py games that use animations-would using a few of these nicer canned ones from Renderotica be mocked as mercilessly as using the DmD Daz3D model in a new game? In other words, are they too 'familiar' to even be useful?
 

Rich

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I'm not that familiar with a lot of Ren'py games that use animations-would using a few of these nicer canned ones from Renderotica be mocked as mercilessly as using the DmD Daz3D model in a new game? In other words, are they too 'familiar' to even be useful?
Well, some of them are pretty familiar, that's true. But some are more familiar than others - if you choose one of the newer ones, people probably have seen it somewhat less. You can also potentially deal with it by choosing an atypical camera angle - in other words, something significantly different from the angle shown in the promo. That tends to tone down the "familiarity."

But, at the same time, my gut says that people would rather have a good animation (i.e. smooth, etc.) that's familiar, as compared to a "custom" animation that's jerky, where the "bits" don't line up, etc. So I don't think you'd be "mocked mercilessly." Customizing a character isn't too difficult, so if you just blatantly copy one, or just use a stock Daz model without any attempt to make them look even slightly unique, that's one thing. Doing a good animation is a lot harder, so you probably get some slack there.
 
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FranceToast

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But, at the same time, my gut says that people would rather have a good animation (i.e. smooth, etc.) that's familiar, as compared to a "custom" animation that's jerky, where the "bits" don't line up, etc.
I hope so as well-I want to include some animated bits, as I find they can help bring life to a VN, especially a more text driven one (vs. a game driven one), but animations from scratch seem like a huge learning curve. Thanks!
 

Rich

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I hope so as well-I want to include some animated bits, as I find they can help bring life to a VN, especially a more text driven one (vs. a game driven one), but animations from scratch seem like a huge learning curve. Thanks!
It's partly learning curve, but it's also partly that Daz Studio's animation tools leave a lot to be desired. The big things missing is "inverse kinematics" (IK) where you can pin a foot or a hand in place, and it will stay there while you move the body. They have a limited form of pinning, but it doesn't work very well. mCasual has some scripts that help a bit, but still, the overall set of tools isn't NEAR as good as what Blender has, for example. (And the ability to export from Daz, animate elsewhere and then re-import is also very limited unless you have big bucks to spend.)
 

FranceToast

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It's partly learning curve, but it's also partly that Daz Studio's animation tools leave a lot to be desired. The big things missing is "inverse kinematics" (IK) where you can pin a foot or a hand in place, and it will stay there while you move the body. They have a limited form of pinning, but it doesn't work very well. mCasual has some scripts that help a bit, but still, the overall set of tools isn't NEAR as good as what Blender has, for example. (And the ability to export from Daz, animate elsewhere and then re-import is also very limited unless you have big bucks to spend.)
Rich, the new 4.12 DAZ 3D beta has some IK features!
 

Rich

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Rich, the new 4.12 DAZ 3D beta has some IK features!
Yes, I saw this. Excited. There was also a post in the forum today in which it was said that they've removed KeyMate and GraphMate from the store because those features are being wrapped into the base, and are apparently also available in the beta.

Guess Daz finally decided to take animation more seriously!
 
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Lasse Raus

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Are you aware of Mixamo (now run by Adobe)?

There you can download character animations adjusted for your own custom characters from a huge collection of common character expressions, for free. Easy to google.
 
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Honey hunters

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Hi guy I'm new in Daz and Ren'Py , I want to know how to create a sex animation for my visual novel, please help me if you know and give me some tip for making sex animation