Funny, sexy, breezy game that will be one of the best entrants on this site once the creator can get the gameplay mechanics sorted out. Expect a lot of hot scenes and various fetishes.
The plot of the game is thus: you take your new, hot sexbot to prom. Your nemesis, however, has other plans. After his evil deeds, your sexbot reveals that she can turn back time. Now, a week out from prom once more, you look for a new date – and hope you can change the future. Fun shenanigans occur.
Writing: extremely playful; this is a game that borders on parody. But it's fun, and definitely sexy. And while there are noticeable spelling errors, they never got in the way. The author is also concise – so important in games.
Note that most scenes are funny and irrelevant to the overall plot – if you're looking for a plot-heavy game, go elsewhere!
Graphically, it's excellent. The models are essentially perfect, and the lighting in scenes is usually great. It would be nice to see depth of field, especially on close ups, and more interesting camera angles. Tiny quibbles.
Length is great. There's a lot of content in v0.6.
Mechanically, fine but the late game becomes a grind. But it's fixable!
The two other characters are housemates Sam and Emily. Each day, you the player get to decide which events to see. Behind the scenes, there are hidden values that track Sam and Emily's feelings towards the player. Some events increase these feelings, while others decrease. They reset each loop.
The problem is that some events are only accessible if feelings are high enough. But these requirements are also hidden from the player.
The late stage game, therefore, becomes a grind that you the player are not even even aware you're in. You have to replay events to find the sequence needed to "unlock" gated events later on in the week. But there's nothing in game that hints at this.
And while there are PDF walkthroughs of this stuff, it should be addressed in-game. At least notifying the player e.g. "Emily disliked that" when an event is seen would go a long way!
Also – the gallery implementation is clever, but having it only be accessible in-game is lame. Maybe keep it in that in-game path, and after the player's seen it once it gets added to the main menu?
Overall, what we have is a fantastic romp that will become a top tier game with a few fundamental tweaks. It's still a 5 star game. (I can't believe this is Llamamann's first game.)