Giggle...
Snigger...
Nyuck nyuck nyuck...
Okay, so let me start by saying that this game is a measured and thoughtful inquiry into the relevance of the 3 Laws of Robotics in a post-Asmovian future dominated by AI assistants and smart homes and...
Nah. It's just a really silly, really enjoyable Weird-Sciency thing, and I love it. It's clever-stupid, the artwork is lewd, garish and wonderful, and it's got more verve and energy than 99% of the stuff you'll find on this site.
The MC is a likeable nerd. He's flawed but wants to do the right thing, so, hey, I can identify. The women are glorious eye-candy, except once in a while the dev lifts the hood and you get a glimpse of them being treated with a surprising amount of respect (in the same way that, for example, Casanova respected women in his memoirs).
The story has a Groundhog Day thing going on. At first I thought it was really clever, because almost every choice is binary, so you basically play two entire days with all the options. But I began to wish for a little guidance, I think, for quality-of-life. I mean, I had to read the discussion to realize that I'd seen everything. A few signposts would be nice.
The artwork is over-the-top, but that fits the general silliness, and the posing and expressions are very good. There are animations, and I find them really uneven. Sometimes they are as awkward as stop-motion marionettes. Other times they're really clever and dynamic. I get the feeling the Dev is figuring it out as they go along, experimenting.
Anyways, to my easily-amused mind, there is real talent here. The artwork is vibrant, everything moves at a good pace, the situations are creative. All-in-all this is a wonderfully lewd and playful VN. It may not say anything profound about the difference between AI and organic intelligence, but it's never boring.