Unity Sexting My GF [Ch.4 v1.2] [UnzippedGames]

4.70 star(s) 61 Votes

VoyeurRed

Member
Mar 28, 2025
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ngl this thread went wild on that guy lmao.....but seriously let's get along, i wasn't saying people should stop subbing, they should sub if they want to.....just that when a game exhibits the paywall mentality (iffy so far) then that's when i stop my payments....sadly it's seen a lot nowadays with other games

but the game is good...
 
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malha_vacas69

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Feb 27, 2022
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So I guess it took this long for a new update because the dev was busy implementing a Patreon lock. Funny how they all lock their games from players of f95, even though their game got famous/subscribers because of this site.
It took longer because the dev had a 3 week holiday last month, so there was no work done on the game during that period. It was announced on discord, and if you're not in it I suggest you do. The discord server of the game is not behind a patreon subscription like many other games do. Everyone can access it and share their feedback and ideas.
 
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Orangepocalypse

Active Member
Jun 30, 2020
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Spends over half a decade on this site, leaves hundreds of messages, and pirates thousands of games for free from this forum. Then he has the audacity to get on a high horse and claim that he is better than others despite doing the same things as anyone else, because he "never asked for a hero" and just pirated games silently instead. I am usually not rude to others on this forum, but you are a fucking moron who is full of himself.
With due respect, I think you've missing the core issue of the debate.

Yeah, we're all pirating games here, and it would be wrong to judge others for doing the same. But I don't think that's what is really going on in the discussion.

In my ideal world we'd have a forum where we all keep each other in the loop about leaks and help each other out with some "how to" advice about finding leaks that exist and getting them implemented. You see this on other threads all the time such as when someone tells a Mac user how to use a Windows version to update a working Mac version that's from an earlier update.

I can't speak for other people, and it very well may be a function of existing on this site for a long time, but there are a whole lot of things that happen that are just played out. "I need a hero", "I'm pissed about content that exists that I can avoid", "The developer is a milker", "There's hardly any new content" as a complaint about an alpha version in progress, etc. To me it's a whole category of repetitive nonsense that doesn't really move anything forward.

I just think if you're selectively going to choose to be rude to somebody that you not create a straw man to do it.
 
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callriv

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Mar 15, 2019
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With due respect, I think you've missing the core issue of the debate.

Yeah, we're all pirating games here, and it would be wrong to judge others for doing the same. But I don't think that's what is really going on in the discussion.

In my ideal world we'd have a forum where we all keep each other in the loop about leaks and help each other out with some "how to" advice about finding leaks that exist and getting them implemented. You see this on other threads all the time such as when someone tells a Mac user how to use a Windows version to update a working Mac version that's from an earlier update.

I can't speak for other people, and it very well may be a function of existing on this site for a long time, but there are a whole lot of things that happen that are just played out. "I need a hero", "I'm pissed about content that exists that I can avoid", "The developer is a milker", "There's hardly any new content" as a complaint about an alpha version in progress, etc. To me it's a whole category of repetitive nonsense that doesn't really move anything forward.

I just think if you're selectively going to choose to be rude to somebody that you not create a straw man to do it.
I think you are missing the core point. A) The userbase of this website is so bad at holding shitty devs accountable, I sometimes refuse to believe these are real people and not the devs' alts. Almost 70% of all devs go into a "milking" mode and when people rightfully call them out for doing the bare minimum or not doing anything at all while milking thousands of $ from their supporters, we have a bunch of white knights coming in and defending the devs even in the most indefensible scenarios, like, for example, Fresh Mulan's Defenestration, where he abandoned his project while still milking thousands of dollars on Patreon and only came back when F95 rightfully slapped an "abandoned" tag on his game. Then he came out after YEARS of inactivity to put out bugfix "update" in order to get rid of the tag and in order to keep milking his Patreon. Despite how shitty his actions were, we still had a good number of complete imbeciles running defense for him.

B) But it's neither here nor there. In our case, we are dealing with a greedy dev, who put a shit-tier denuvo that will only hurt the ENTIRE ecosystem of this platform, the VERY SAME ecosystem that gave his game an audience. 90% of the patrons he has came to him from here; we all know that. There is literally no other platform you can grow your super-indie porn game, especially now when Itchio got hammered. Now to this guy that I have quoted, he was not only a fucking jerk but also tried to pretend like he is morally better than others, despite doing exactly what anyone else does, and despite that "I need a hero", "I'm pissed about content that exists that I can avoid", "The developer is a milker", "There's hardly any new content" - are very legitimate and decent complaints that should and needed to be voiced to keep devs in check as nothing else will since Patreon is not designed for it, unlike Kickstarter that at least tries to hold devs accountable if they do not deliver, Patreon is a different platform that is made for just blanket support of the person, tho we still have to use it as transactional platform exchanging money for the game updates, as we have no better platform to use instead, this unfortunately creates an environment where devs can abuse their supporters with no repercussions from the Patreon.
 

callriv

Newbie
Mar 15, 2019
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No need to "pirate" them when devs gives us free versions, you know? Ever thought about that before accusing other people?
A) Most of devs do not give "free versions" despite advertising their games in here. B) I hope you are not trying to lie and tell me that you only downloaded "free versions" of games...
 
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KRanseyer

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Apr 25, 2019
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A) Most of devs do not give "free versions" despite advertising their games in here. B) I hope you are not trying to lie and tell me that you only downloaded "free versions" of games...
Most of the devs do. Never been patient enough to wait for it?
 

Artist271

Active Member
Sep 11, 2022
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I think I need to clarify why I am so upset over the different devs installing the verification and other anti-pirating systems. I know a bunch of people, especially white knights, do not get it and think its just about us being salty we can't pirate games on the PIRATE forum, but it is way more important than that.

I have already mentioned that we have an ecosystem here: devs grow from our audience, someone leaks the updates, and everyone is happy. Introduction of any sort of DRMs, especially if it becomes widespread, will essentially kill this forum; 85% of traffic here is not to discuss things but to get the updates for the games. You follow one game, then another new game is created; you check it out, if you like it, you will support it. If it becomes significantly harder to get new paid updates for free, the traffic will dry up; with less traffic, there are going to be fewer and fewer people discovering new games. This is the key platform for any NSFW dev to grow their Patreon/Subscribestar, if traffic here folds, generating an audience for pretty much any new devs will become next to impossible. So, the greed of current devs will literally kill the whole system and will pull up all the ladders for any future devs. We should not tolerate any sort of DRMs or aggressive paywalls, like paywalling the save systems like in Luna games, for example. I hope it clears up why I was so worked up in my previous comments here.
The real issue isn’t DRM itself, it’s when it’s implemented. DRM at launch can doom a game... if the first version is locked behind DRM, people have no incentive to try it, which stifles exposure and growth. Waiting to implement DRM after some updates gives devs a chance to earn from early adopters while still letting the community build momentum. I’m not against DRM, but long delays on public updates, like 1–2 months, can harm the ecosystem. A short window of 1–2 weeks to let the dev recoup effort is reasonable and fair, showing respect for their work without killing community engagement. This approach is a solution that benefits both sides... devs get their early financial support, and the community and ecosystem thrive. so far, this dev isn't using drms in a harmful way.
 
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Orangepocalypse

Active Member
Jun 30, 2020
542
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The real issue isn’t DRM itself, it’s when it’s implemented. DRM at launch can doom a game... if the first version is locked behind DRM, people have no incentive to try it, which stifles exposure and growth. Waiting to implement DRM after some updates gives devs a chance to earn from early adopters while still letting the community build momentum. I’m not against DRM, but long delays on public updates, like 1–2 months, can harm the ecosystem. A short window of 1–2 weeks to let the dev recoup effort is reasonable and fair, showing respect for their work without killing community engagement. This approach is a solution that benefits both sides... devs get their early financial support, and the community and ecosystem thrive. so far, this dev isn't using drms in a harmful way.
Agree completely. The feelings of delay have probably been exacerbated by the dev having been on vacation too. Folks got used to a pretty steady tempo of updates, so the interruption has definitely been felt.

I'm looking forward to being able to report if an Android leak is as easily circumvented as the one in Netorase Phone.
 

callriv

Newbie
Mar 15, 2019
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The real issue isn’t DRM itself, it’s when it’s implemented. DRM at launch can doom a game... if the first version is locked behind DRM, people have no incentive to try it, which stifles exposure and growth. Waiting to implement DRM after some updates gives devs a chance to earn from early adopters while still letting the community build momentum. I’m not against DRM, but long delays on public updates, like 1–2 months, can harm the ecosystem. A short window of 1–2 weeks to let the dev recoup effort is reasonable and fair, showing respect for their work without killing community engagement. This approach is a solution that benefits both sides... devs get their early financial support, and the community and ecosystem thrive. so far, this dev isn't using drms in a harmful way.
"Waiting to implement DRM after some updates gives devs a chance to earn from early adopters while still letting the community build momentum"- No it doesn't. The biggest games on this website have their tier 20$+ updates leaked the same second they are released on Patreon, and they are still growing with thousands of backers already. Putting in a DRM will not give you more backers; 90% of people will not buy your game if they are unable to get it for free. If a free option is not available, they will just ignore it or will wait. People who are willing and able to support the game will do it regardless of whether it is leaked/free or not.

Your solution is dysfunctional. A) Most devs do not do public updates, especially after they grow their following, as they no longer need them to attract people. B) The way it works now, where we get a leak as soon as possible, works perfectly fine for everybody in the system, as I already outlined. You will not gain any supporters by paywalling shit, if anything, people will be less likely to support you.
 

dodda

Newbie
Sep 9, 2021
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seriously man….dont have the patience to play paywalled games….this was a really good game but I will stop following this thread and dev going forward….all the best to the dev for making millions out of paywalled content ;)
 

Artist271

Active Member
Sep 11, 2022
820
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"Waiting to implement DRM after some updates gives devs a chance to earn from early adopters while still letting the community build momentum"- No it doesn't. The biggest games on this website have their tier 20$+ updates leaked the same second they are released on Patreon, and they are still growing with thousands of backers already. Putting in a DRM will not give you more backers; 90% of people will not buy your game if they are unable to get it for free. If a free option is not available, they will just ignore it or will wait. People who are willing and able to support the game will do it regardless of whether it is leaked/free or not.

Your solution is dysfunctional. A) Most devs do not do public updates, especially after they grow their following, as they no longer need them to attract people. B) The way it works now, where we get a leak as soon as possible, works perfectly fine for everybody in the system, as I already outlined. You will not gain any supporters by paywalling shit, if anything, people will be less likely to support you.
You’re comparing apples to oranges. Big game devs aren’t the same as devs who are just starting out or haven’t been around long, and even devs with reputation not as big as the big games, but notable, have suffered pretty badly because of early leaks, like for example "My italian slut girlfriend". And people who were willing to pay will not pay because the game was leaked early for these early devs, and let’s be fair, people here are porn addicts, they will pay, they’re so impatient that it makes sense that they’ll pay...you underestimate the porn addicted. The most won't pay thing stays true for your argument and mine, but you cannot quantify which has the less paying customers. It’s happened even to guys making good money on Patreon with their game. They don’t get any meaningful boost in the least with very early leaks. You’re catastrophizing and not at all acting like I mentioned the 1–2 week public release.


A) This dev does, so blame the system, not the symptom (DRMs).
B) That’s provided if the wait times aren’t too long, and 1-2 weeks isn't bad, it's reasonable. it adds a sense of stability financially for the dev, early leaks being so much less possible won't ruin that anymore.




EDIT: They deleted my last reply to you (and yours to that comment). Anyways, here's my point.


Public releases do benefit games. Look at Taffy Tales, Summertime Saga, My New GF, Shadows of Ambitions, even Blurring the Walls. which two of them(SG AND TF) are the greats in general, and the others are the greats in their specific genre. All of them used public releases.

No public releases just fuel impatience. Pirates get angrier, feel powerless, and leaks happen earlier because there’s nothing for the public to play. With public releases, that pressure is reduced, so leaks happen less often and much later on average.

You argued that public releases don’t work for either super-popular games, new projects just starting out and in the middle. That’s simply not accurate. Every game I mentioned started with public releases, and that’s part of why they built an audience in the first place. and not just that, they all started with public releases, they're just not any games. They're the greats. So really, your whole argument falls apart when something so central to it is no more.
 
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callriv

Newbie
Mar 15, 2019
31
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You’re comparing apples to oranges. Big game devs aren’t the same as devs who are just starting out or haven’t been around long, and even devs with reputation not as big as the big games, but notable, have suffered pretty badly because of early leaks, like for example "My italian slut girlfriend". And people who were willing to pay will not pay because the game was leaked early for these early devs, and let’s be fair, people here are porn addicts, they will pay, they’re so impatient that it makes sense that they’ll pay...you underestimate the porn addicted. The most won't pay thing stays true for your argument and mine, but you cannot quantify which has the less paying customers. It’s happened even to guys making good money on Patreon with their game. They don’t get any meaningful boost in the least with very early leaks. You’re catastrophizing and not at all acting like I mentioned the 1–2 week public release.


A) This dev does, so blame the system, not the symptom (DRMs).
B) That’s provided if the wait times aren’t too long, and 1-2 weeks isn't bad, it's reasonable. it adds a sense of stability financially for the dev, early leaks being so much less possible won't ruin that anymore.
Its funny how you know I am 100% right but still trying to disagree. You conceded that the vast majority will not pay even if they will never get the game for free, yet at the same time you tried to turn 180 and claim that it is a huge issue for small devs, somehow despite admitting that paywalling does not really drive numbers up.

No, I am not comparing oranges to apples; your logic does not follow through. What is the difference between the growth rate of small and big game? They are advertising the same way, all their advertisement is to post their game here, that's all. You creating a fake notion that big games have some sort of better promotional strategy, which is not the case. The big games grew big because : A) They are very well made, B) They are consistent in their updates, and C) They have been around for many years. None of these have anything to do with their size. If anything, paywalling and DRMing will hurt the small dev significantly more than not doing any of this, as what new game needs is people trying it out not a bootleg denuvo. And again, your concept of waiting for public updates is dysfunctional; most devs especially of already established games, are not doing any public updates whatsoever. So, what are you suggesting? Asking them to give public updates—nagging them to give their games for free—is a way bigger sign of disrespect and disregard to them than just leaking their games. The current system works very well, good games make a shit ton of money. The example you brought is not true; it's just dev coping with his game not being popular and well-made enough to generate the money he thought he deserved...
 

Cuboneanon

New Member
May 16, 2025
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1
Unless this lock is different you can bypass easily.

With Patreon lock like netorase phone has. After downloading the update and turning your wifi/data off and reloading the game. It would bypass the Patreon lock xD
 
4.70 star(s) 61 Votes