Like the game. I would like to suggest some ideas of mine. Do more spy things, but with more corruption, more accidents happen. Going through a vent? Fall down into a group of men. Extra if naked. Maybe if the body got modified even further, and if corruption is high, when sneaking around, alert enemies with the sound of her asscheeks(Colonel Hitomi would not like that). Fiddled with some alien tech? Get teleported outside. Safe if clothed, exhibitionist if naked, and then her corruption decides her reaction. How she reacts is important to make the corruption value matter, so the more reactions, the better. Personally, I grind that corruption to get off the gap between low corruption Yurika and high corruption Yurika, so it's a bit dull when there are few of these unique reactions of her as she falls further into depravity (when interacting with the same NPCs. e.g, those drug addicts in the city). And if you do plan to add reaction variety, or spontaneously do so, also consider adding a method to lower and increase her corruption with a cost that is suitable for the late game.
For the maid arc, I suggest instead of only circling the table, make some moves randomly, and some come towards Yurika. Something like 5 rounds, 2 random, 1 assertive. It's too dull seeing NPCs going around the table as a challenge. Heck, add one higher difficulty to this mini game and give a unique reward of some kind. More money or more reputation increases. For diffs, 'Peak hours' and 'off hours'. Add more NPCs? Make them faster? Many possibilities. On the higher diff, put some kind of 'if' condition where if you hit a 'n' number of NPCs, you fail.
Well, that's my two cents. Of course, your vision takes priority over my two cents. Keep going.