Others Shackles of Desire [Combat-Demo v0.1] [BootyByteStudio]

BootyByte

New Member
Game Developer
Mar 14, 2025
4
11
BANNER.png

Overview:
Shackles of Desire
is a Top Down Pixel Action RPG game currently in development.
You were killed, cut down while defending your hometown from the corrupt, ever-expanding Empire. But death wasn’t the end. In the void between life and afterlife, a mysterious, powerful being offered you a second chance… Not as a man, but as its Apostle—bound by the curse of desire, vengeance, and a mission to spread its influence across the ravaged world. Now reborn, you'll reclaim everything that was stolen, one blood-soaked battlefield, and one moaning body at a time.​

Thread Updated: 2025-06-11
Release Date: 2025-06-11
Developer: BootyByteStudio - - -
Censored: No
Version: Combat-Demo 0.1
OS: Windows
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win
: - - - -

Extras: Cheat Table*

*This unofficial port/version is not released by developer, download at your own risk.

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Last edited by a moderator:

mswasticsc

Newbie
Jan 16, 2018
77
325
A cheat table for Combat-Demo v0.1, a dumper. Many options: invincibility, movement speed, mana/health, damage, stats, etc. Just don't activate all dump scripts at once to avoid race conditions (otherwise some nodes may fail to load), one by one should work just fine. You can always re-run the scripts to update the pointers.

The dev guys — keep up!
 

angryweedDX

New Member
Apr 20, 2021
2
11
I haven't played a lot of top down games so take this with a grain of salt. It may be preference thing.
From first impressions i can see a couple of issues that seem to be reasonably fixable:
1. Weapon switch system.
When weapons are switched hotkeys actively change which feels contradictory and a bit unintuitive. It would be smoother if either hotkeys stayed the same or there was no dedicated weapon switch key and all skills would be available at the same time.
2. Backward walking speed.
Movement speed is clearly based on view direction (or in that case cursor position) but it lacks visual feedback. The amount of times i couldn't dodge arrows because i focused on the enemy and not plain cursor in quite astonishing. This can be fixed by adding visual helper that can be as simple as line from character position to cursor position. Or cursor can be replaced with decent sized crosshair icon.


Other than that it's a good demo. Good luck in development.
 
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BootyByte

New Member
Game Developer
Mar 14, 2025
4
11
I haven't played a lot of top down games so take this with a grain of salt. It may be preference thing.
From first impressions i can see a couple of issues that seem to be reasonably fixable:
1. Weapon switch system.
When weapons are switched hotkeys actively change which feels contradictory and a bit unintuitive. It would be smoother if either hotkeys stayed the same or there was no dedicated weapon switch key and all skills would be available at the same time.
2. Backward walking speed.
Movement speed is clearly based on view direction (or in that case cursor position) but it lacks visual feedback. The amount of times i couldn't dodge arrows because i focused on the enemy and not plain cursor in quite astonishing. This can be fixed by adding visual helper that can be as simple as line from character position to cursor position. Or cursor can be replaced with decent sized crosshair icon.


Other than that it's a good demo. Good luck in development.
Thanks for the feedback,

The skills are tied to their respective weapon types. We planned the skill system with modularity in mind. Player will be able to assign skills to the skill slots(which tied to the skill hotkeys according to the ordering) freely, but for most skills they have to use the respective weapon to use the skill. What we include in combat demo is just a shell of what it is going to be and is still in progress. Our goal is a system where the player can design their own build and combos; mix and matching weapons, gears, and skills.

For the lack of visual feedback in movement, thanks for calling out our short coming and providing suggestions. We will keep your suggestions in mind for future updates. Stay tuned! ;)