- May 20, 2017
- 52
- 65
From, LORN - ANVIL
I guessed a toon edge shader with black or white outlining. But an emissive shader that pumps either black or white and still accepts shadows? And I think there's some Ambient occlusion going on to? Using the new Shader graph if anyone can point me in the right direction, I cant code in HLSL yet, hoping I don't have to.