I can understand but if the DEV tried to rein it in , I can just imagine complaints from the other side of the spectrum "your making it too linear DEV"
the DEV has a fine balancing act to strike and I do not envy him
But that is what an rpg game is like. Actually most games are like that. It is best to stay within the bounds of consistency, or otherwise like pre mentioned, people lose interest in trying because nothing makes sense or it holds no impact. It messy. You end going wait what? But I thought this and that.
Like for example in the cheating path, all the girls hates Jason. But in the cuckold path, all the girl thinks he is a chad. In the blackmail path, well they don't seem to be there at all? And this is only one example. Across the board, everything contradicts everything. Items. Gameplay. Stories. Characters. Etc.