- Sep 12, 2021
- 510
- 756
Hello, it's been a while since I noticed that shadows on floors (not the Ground) behave quite erratically for me. I looked around and I don't see people complaining, so I must be systematically doing something wrong.
Basically, the characters that I render (V4, G1, G2 or G8: it doesn't matter) most often do not cast shadows on the floor of the various environments they are in, or if they do, it's very very faint and short. They usually cast shadows on other objects or characters, and always over themselves, but almost never on the floor. It happens in very different lighting systems.
Some examples:
HDR light (the room has no walls) and an emissive plane above. I reworked this particular setup over and over because I couldn't get any shadows at all or the lighting was unbelievable for an indoor room.
12 emissive surfaces and 3 spotlights (point light).
Just out of the oven: notice that onlythe naked guy cas a shadow at all. I waxed the floor so it wouldn't be too evident. Until the last-second adjustment (I raised the 3 spotlights form 250-300 to 400-500 cd/m2) no character did cast shadows on the ground.
Same emissive lights, but the 3 spotlights are in different positions.
The shadows are all over the place and I don't get any sense from them. The giant doesn't seem to be casting any on the floor (maybe on the wall).
Also, the floor stopped being reflective?
Ghost lights on the candelabra and one spotlight on the far right. Like all the other spotlights, it comes from the above,.
Notice that the bucket casts a nice dark shadow, but not the guy near it.
What I'm doing wrong?
Basically, the characters that I render (V4, G1, G2 or G8: it doesn't matter) most often do not cast shadows on the floor of the various environments they are in, or if they do, it's very very faint and short. They usually cast shadows on other objects or characters, and always over themselves, but almost never on the floor. It happens in very different lighting systems.
Some examples:
HDR light (the room has no walls) and an emissive plane above. I reworked this particular setup over and over because I couldn't get any shadows at all or the lighting was unbelievable for an indoor room.
12 emissive surfaces and 3 spotlights (point light).
Just out of the oven: notice that onlythe naked guy cas a shadow at all. I waxed the floor so it wouldn't be too evident. Until the last-second adjustment (I raised the 3 spotlights form 250-300 to 400-500 cd/m2) no character did cast shadows on the ground.
Same emissive lights, but the 3 spotlights are in different positions.
The shadows are all over the place and I don't get any sense from them. The giant doesn't seem to be casting any on the floor (maybe on the wall).
Also, the floor stopped being reflective?
Ghost lights on the candelabra and one spotlight on the far right. Like all the other spotlights, it comes from the above,.
Notice that the bucket casts a nice dark shadow, but not the guy near it.
What I'm doing wrong?