CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Unity - Shana - Priestess of Tona [v0.2c Public] [Lustration Team]

  1. 4.00 star(s)

    1wower1

    Pretty fun for a porn game. Sadly not a battlefuck game, but there are some in fight scenes.

    The art is excellent, but there isn't a ton of it. Content in general is pretty sparse atm. Will check it out again later
  2. 5.00 star(s)

    Metalmoly

    The game itself can be quite challenging and RNG involved into it is extreme. You either get completely destroyed or barely beat the boss while flying through trash mobs.

    The art and animations are top tier. I really miss the audio though.

    Would love to see more of this game in the future. Especially excited for new heroes and balance changes.
  3. 4.00 star(s)

    Bero17

    Well, I'm only writing a review to correct the one posted below where one person says it's all random and luck.

    It isn't. It's a typical oldschool and kinda grindy dungeon game. And you're supposed to fail the first couple of times - but you get item drops and money and both can be spend in the shop. You get to said shop in the main menu, two buttons left from the "Play" button. If you like these kinda games, this one's a really nice experience. Takes some time in the dungeon till you got enough items but then you can try different "classes" and strategies. It's still early with only two levels and each level could and should be longer as you rarely ever level even two of your skills above level two. So most of the times, the level is completed shortly after your build starts to really get going. Also - I find the spell caster build to be lackluster as most spells are too expensive mana wise and the variety is a little lacking. And healing / bloodhealing is a little too strong in comparison to everything else.

    But four stars as the game seems to be on a good way. Lewd scenes could also be longer / more spicy or more frequent.
  4. 2.00 star(s)

    LS47

    Unwinnable without luck. This is an auto-battler where your only input is what new ability you gain before each fight. Each of these abilities are passive; your only action is to sometimes cast a very costly spell to regain health or deal damage to enemies. It's a very barebones system, crippled by the fact almost all those passives are really weak, and only have a marginal effect on the outcome of a fight unless you pair them with similar passives.

    Some of them heal, some increase your damage output, your attack speed, your mana regen rate, etc... But, again, those buffs are so weak you might not see the effet in combat, either because you win quickly before they can build up, or because you lose, because every enemy hits like a truck.

    There are passives that increase your evasion, and you better believe you're gonna need them because every hit counts. The problem is, one of the ways to get those passives is random, so you might not even get the passives you need to win a fight, and so you end up with abilities totally dissociated from each other that you cannot exploit, leading to an unwinnable run.

    There's too much left to chance, and as far as I'm aware, I don't know how to use the items you gain as rewards, if they're even equipable at all.

    The artstyle is nice, but honestly it's not worth going through this game. Try to win the first boss fight to unlock the cheat codes, then go find the guide in the comments section to unlock the gallery and get your fix this way, it's much more bearable than having to play the game at all.
  5. 1.00 star(s)

    zeranta

    The gameplay of initial release was somewhat foolish but still acceptable, so I was going to wait much longer before put out a review.
    Since the game have amazing arts and proper animations so I will give no more comments on the development of the gameplay or the H-contents that it have.
  6. 3.00 star(s)

    k40235

    not bad gameplay and good scenes, but lacking in content, hopefully it gets more updates in the future so it doesnt stay as a game with potential so I can up the score
    review wants 200 words so bit more of a info:
    game has 2 in game and 4 cg like scenes at the moment, art is good but no transition in scenes(you click next) and only 1 secondgif like animations
    combat is not balanced at all at the moment, some skills(mostly aa based ones) are completely op while others are basically a placeebo effect, so if you take a look at skills you would win on your second try despite not having much luck, if you have bit of a luck you would destroy the final boss without even being able to trigger its scene (yes I had that happened, funny part: I was total dps and healing build, so I did this without any burst...)
  7. 4.00 star(s)

    Eudaldigo

    It just looks very promising, there isn't much content yet, but what there is is good, the art deserves a mention as it is outstanding. Gameplay-wise it is a rogue-like game in which you choose skills, I think they should give a more important role to certain sherotic actions when fighting, but the truth is that the game is about to be expanded a lot, so there is no point in criticizing like this now. The base looks promising and for me it is enough to give it a 4.
  8. 3.00 star(s)

    Bonomax

    Good art and animation are smooth, game mechanics are very simple but ok since is a autobattle, could be a good game with the correct decisions in the future, will keep an eye for that one and i hope this disapoint me has many others
  9. 2.00 star(s)

    OrangePeel

    Barebones mobile game with very little player agency. It is pretty much an idle game. I don't see any potential for it due to the limited game mechanics. Character art is nice though. If you check the author's previous games, you'll see that all of them are also mobile cashgrabs.
  10. 4.00 star(s)

    Colorstrike

    It's good. Animations are solid and low effort gameplay on the users end. It's like an autobattler almost. Go play it yourself if you enjoy those things. It's also Slay the Spire esque. Need some balance tuning etc. but thats to be expected for a 0.1 release.

    TLDR: is good.
  11. 3.00 star(s)

    Mike17723

    This should be a 1 star, but the H-scenes look promising.
    This is a boring auto battler where you spam you heal when you get low and home you survive, while picking up random buffs. Come back in ~2 years when it's finished and watch the H-scenes. You literally cannot interact with the combat at all, you are just sitting and watching abilities go off.
  12. 5.00 star(s)

    alcanii

    Very good start
    Simple fightinggame but it seems quite balanced for being so early in development.
    Lets see where it is going but the start is rly good even if it is quite simple and not much content yet.
  13. 3.00 star(s)

    souldead341

    Ok, like so many games in early development, this could be good or bad but there's not enough there to really say which way it'll go currently. It'll likely change quite a bit with later developments

    The art overall is good, though I'm personally not the biggest fan of the face paint / tattoos on the MC.

    There's only 2 scenes and 2 sex animations currently, both with werewolf type enemies, however there's no loss animation which I would expect (maybe being added later).

    The gameplay is fairly annoying, in that it's pretty much pure luck to get a workable set of skills to beat either of the bosses. Like many things, further development will likely fix this.

    It also lacks any real explanation / tutorial of the mechanics. How the game works is pretty much an autobattler where you get to choose a route (it doesn't really matter what route you take currently, since it's all enemies and the non-boss enemies aren't that hard to beat. At the start of each battle you get 2 sets of 3 skills to choose from to add effect or stats. Part of the issue is that somethings like "extra healing" aren't obvious or explained (that I found at least), and many of the effects are just too weak to be usable to actually beat the boss levels. You do have 3-4 active skills, a targeted damage, an all enemies damage, and a heal that you manually activate against all enemies and a separate sex one for the bosses. The sex one doesn't do anything as far as I can tell, other than play an animation (I only managed to trigger it once since the bosses mostly killed me too fast).

    The only workable combo I found was to stack the evade, double attack, and critical skills since those include healing on dodging and critical hits. The bosses just hit too hard and fast for other healing skills to keep up. I actually didn't get the second boss sex animation because the critical and double attack build had such good DPS.
  14. 5.00 star(s)

    helloguysiamyourdaddy

    i want to support the devs , i like how they are making games, that art, animations , characters . I just love all that, only thing i could notice as minus is i want more of that , more content , more scenes !!!! Looks like its just my wet fantasies.