Don't be fooled by the difficult start of the game, nor by its global aspect, this game is better than its cover tell about it.
Alright, the game is too verbose, too much being told that could have been shown in the CG. But it quickly fall in place. Mostly because the narrative part, expressed as MC's thoughts, fit the character's personality.
Forced to run away from the shallows, forced in disguised slavery and turned into a sissy against his will, the MC have all the reason to be paranoid. And his thoughts being expressed this way, they feel like overthinking way more than the narration they are.
Same can be said for the story, too loose at start, it become way better after some times. Probably once the author finally let the story lead him, instead of trying to force it where he wanted it to go. The writing become more mature with time, while the feelings carried by the story become stronger.
Whatever you identify to the MC or look at the story as simple witness, you end caring for him. To the point that you'll probably want to stab the author when hell will strike again. Honestly at this point I hesitated to stop, not wanting to witness MC being crushed. Too many game did this out of boredom, and the actual global lockdown isn't a time when you want sadness to occupy your day.
I didn't and I'm glad, because things weren't what they looked and the story became even more interesting after this. In fact, it's the moment where the game's name stop to be accurate ; the MC isn't shattered anymore, he's now try to find his place in the world.
The only real negative point is the lack of CG. It's supposed to be a visual novel, and it really lack on the visual part. Yet, the story is hooking enough for you to pass through this relatively easily.
Alright, the game is too verbose, too much being told that could have been shown in the CG. But it quickly fall in place. Mostly because the narrative part, expressed as MC's thoughts, fit the character's personality.
Forced to run away from the shallows, forced in disguised slavery and turned into a sissy against his will, the MC have all the reason to be paranoid. And his thoughts being expressed this way, they feel like overthinking way more than the narration they are.
Same can be said for the story, too loose at start, it become way better after some times. Probably once the author finally let the story lead him, instead of trying to force it where he wanted it to go. The writing become more mature with time, while the feelings carried by the story become stronger.
Whatever you identify to the MC or look at the story as simple witness, you end caring for him. To the point that you'll probably want to stab the author when hell will strike again. Honestly at this point I hesitated to stop, not wanting to witness MC being crushed. Too many game did this out of boredom, and the actual global lockdown isn't a time when you want sadness to occupy your day.
I didn't and I'm glad, because things weren't what they looked and the story became even more interesting after this. In fact, it's the moment where the game's name stop to be accurate ; the MC isn't shattered anymore, he's now try to find his place in the world.
The only real negative point is the lack of CG. It's supposed to be a visual novel, and it really lack on the visual part. Yet, the story is hooking enough for you to pass through this relatively easily.