ffive

Devoted Member
Jun 19, 2022
9,779
24,221
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Bottom line is they are NOT CHILDREN and it pisses me the fk off people thinking I made this for that purpose. (Not you, I muted the people that does without providing more than "the clothes are child-like", no use arguing)

To me the images follow the anime style. But if the general consensus is the novel is pampering to low-lives that are into that stuff, I will GLADLY make changes to the images to remove that if constructive feedback on how to do that is presented (should I give the young dude a mustache, and make the girl fat with mega tits, would that help?!?)
Given that comment about muting you'll probably, ironically, not see it, but if you genuinely want to know: the main cue about character ages in anime style are eyes: adults have them much smaller and narrower than teens. You can see this exact effect on the image of the "adult pair" in your game. Compare it to your "young pair" and the difference should be obvious.

Since your game uses AI artwork, specifying "adult" in your queries can help. If you use keywords like "young" or "teen" that's obv. going to be detrimental if anything. And no, you don't need anything silly like mustaches or giant tits. There's plenty of clean shaven and slim adults also in anime, and they're still easily recognizable as such.

The other cues would be relative sizes -- when your "younger pair" is considerably shorter than the "adult pair" with the boy apparently being even smaller than the "mature woman" it makes them look pre-pubescent, like they didn't even finish their growth spurt. Finally, there's fashion choices: pigtails are commonly used in porn as a shortcut/implication the character is very young, and i shouldn't even need to spell out that dressing in "fashion" which is effectively high school uniforms creates/reinforces the same implications. if for some reason you want to insist on Japanese aesthetics consider running different queries for your research, e.g. "casual japanese fashion" will give you .

hth.
 
May 23, 2020
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I like that you make designs of women with small breasts, I'm tired of anime girls with massive tits. Your female main character age could be interpreted anywhere bewteen 14-22 years old but not loli IMO. Some 18-20 years old can look a bit younger. There are many asians adult women in their twenties that look like 13 years old girls in real life. Lolis look 5 to 11 years old. Not the case of your game from what I see. There a lot of games here with girls that look a lot younger than your Mc and they are not banned.

I'm liking the femdom so far.

Why is your Suscribestar in revision?
 
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its_not_real

Member
Game Developer
May 14, 2023
105
303
179
Why is your Suscribestar in revision?
I don't know, and they don't respond when I try to contact them.
Besides, since the situation is what it is, I would refund any donation to there anyway until I can focus more on this vn.

I'm liking the femdom so far.
"You like how I treat you huh...."
05630-3547389369.png

"Ok then... Good to know..."
05631-3547389368.png

"How about you get into a proper position instead?"
05632-3547389369.png

"Hehehe, good boy. You didn't even contemplate I meant for you to fuck me..."
05635-2698026739.png
 
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honeryx

Newbie
Jun 16, 2019
53
348
130
I did think this was probably abandoned, I'm glad to see that isn't the case, I was looking forward to seeing where it would go. I was going to take it off my watchlist.
 

inzebaba

Newbie
Nov 25, 2021
17
12
103
Welcome back its_not_real. I'm so glad you didn't give up. I was afraid you'd be touched by haters whereas YOUR style YOUR story YOUR creation are the only points that matters. So glad to read you back and definitely thank you for thoses wonderfull teasers. (y) (y) (y) I'm definitely a fan of your art.
 
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inzebaba

Newbie
Nov 25, 2021
17
12
103
Are you aware it's AI? lol
I do. Let say I love the prompt then. :sneaky: More acurately, the generated art does not look like plenty others. Lots of NTR game do read and do look the same. This one doesn't. At least for me.
 

its_not_real

Member
Game Developer
May 14, 2023
105
303
179
Let's call it "AI engineered images", I def don't call myself an artist...

I spend a lot of time in other applications creating images that are then ran through an AI model witch is why:
1. It takes a lot of time
2. Why I mostly make complete images instead of sprites with people talking, I try to create "world building" not only with characters, but also with objects and locations and how they interact. (still learning, this is completely new to me, so if you think it's crap, that's ok)

This workflow is both enabling (I can actually do interactions between objects and people witch I would not be able to do simply with prompting) and hindering (it takes WAY more time trying to convince the AI to make EXACTLY what I want rather than "good enough") but it's the only way it gives me the result I enjoy sharing.
Anybody can make an AI generated image of a girl getting hammered by some dude, but getting multiple images to be on the same bed, same room, maybe with a third and forth person watching, maybe in a slightly different angle. That takes both time and knowledge of how to massage an AI model to get it complicit.

Example:

This is the original image of the restaurant table during night
bg table night.png

I used something called "controlnet", specifically "canny" to create a daytime image of the same location.
image.png

Witch I managed to use to create this
bg table day-1.png

The I used "controlnet" "scribble" and just heavily painted like a 5-year old in paint to create another angle of the same location, lots of inpainting and re-running the same image until I was satisfied
bg table day-2.png

I then use Krita to warp and move the perspective, then "inpaint sketch" in stable-diffusion-webui-forge to paint in the bottom and left parts of the image and ran it multiple times until I got this
bg table day-3.png

I then created images for people and again used krita to divide the main image into layers, cut the background color of the people, scale and paste them into the main image and then run it with an ai model to create what I want
06657-80651586.png
06659-1920466922.png
06662-1902075480.png
06663-1142753878.png
tmp.png
story1 3 xx14.png
tmp2.png

As you can see, they are not completely done, but this is the workflow I use.
A lot of this could be done completely with an ai, but I find manual "labor" this way is working better for me.

I hope someone appreciates this tidbit of information on how I create this vn.
This is the kind of information I was planning on sharing on subscribestar, but since they don't want to approve me, I guess you get it here for free instead... :)
 
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its_not_real

Member
Game Developer
May 14, 2023
105
303
179
There have been changes in plans.

I finally got around to start playing around seriously with local video generation and found myself having really fun with it, just learning slowly and figuring things out.

So, day 3 will be a bit on hold, might include some of it that is done, but primarily I will work on some videos for what already exists. I will also start working on compression because there is no reason to have each image being png and 1,5MiB big.
This also means I will probably overhaul and upscale to true 1080p.
I hope you are all ok with this change of plans.

This does NOT mean the story will be switched out with ai videos. The idea is still to try to tell the stories through images. But sometimes it could be nice with a bit of simple movement to spice things up a bit.

I'm doing this because I was starting to feel a bit burnt out and needed to learn something new, and video generation seem to have done that trick. :)

Some of these are just tests, and some are what probably will be the final "product". Some are really easy to generate and others tricky af. Sometimes they even blow your mind by changing camera view and angle without you even asking for it... :O
Teasers until next release and thank you for your patience:
View attachment 144723_UPIN_00001.mp4
View attachment WAN-UmeAiRT-gguf-speed_2025-11-02-1411_OG_00001.mp4
View attachment 1_083710_UPIN_00001 - 1536x858.mp4
View attachment 103435_IN_00001.mp4
 
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