Hello there
A lot of devs trying to create dream-game with as many features as possible. But once the enthusiasm is gone they abandon the game. This is the usual situation for most indie game developers. Sometimes it happens even with successful games because devs trying to make the game more suitable for wider gamers auditory or just don't know what to do next.
Never-ending early access games are a common thing nowadays and I believe it's better to make a short but interesting game (something like an episodic model) than a long one.
What do you think guys? Looking forward to your opinion!
A lot of devs trying to create dream-game with as many features as possible. But once the enthusiasm is gone they abandon the game. This is the usual situation for most indie game developers. Sometimes it happens even with successful games because devs trying to make the game more suitable for wider gamers auditory or just don't know what to do next.
Never-ending early access games are a common thing nowadays and I believe it's better to make a short but interesting game (something like an episodic model) than a long one.
What do you think guys? Looking forward to your opinion!