Should I consider making an android version of my hentai?

mugenji77

Newbie
Nov 14, 2019
39
55
Hello guys!

I'm collecting information about releasing hentai games on android.

Do you play hentai games on your mobile phones?

My game:

Would you like to see the android version of this game?

Thanks for all the feedback!
 

LightmanP

Well-Known Member
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Oct 5, 2020
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You definitely should, android users are like 25-30% of the overall players.
 

Jofur

Member
May 22, 2018
251
272
I personally have never understood the draw of playing porn games on a phone, are people playing Milfy City on the subway or something?

However unless it's a major hassle and require a large time investment, there is also no reason not to do so. More people playing your game is only a good thing, even subway masturbators.
 

Vertigo tg

New Member
Aug 7, 2018
3
4
I personally have never understood the draw of playing porn games on a phone, are people playing Milfy City on the subway or something?

However unless it's a major hassle and require a large time investment, there is also no reason not to do so. More people playing your game is only a good thing, even subway masturbators.
Not every android device is a phone. Just wanted to point that out because it's annoying how little support there is, especially for rpg maker games, because people just assume joiplay is a catch all. I would rather have a native android version I can run on a tablet than mess around with an emulator.
 

papel

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Sep 2, 2018
437
603
Would be nice to have a breakdown of how many android players are on phones, tablets or other devices, like tv boxes.

In any case, any game where controls can be easily "emulated" with mouse clicks should have an android version, in my opinion. I don't personally play on my phone or tablet, but I understand why many people do. In some cases, it's the only device where they can have some private time, like playing on the bedroom or bathroom.

RPG Maker MV/MZ can natively export to android, right?
 

Count Morado

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Jan 21, 2022
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Would be nice to have a breakdown of how many android players are on phones, tablets or other devices, like tv boxes.

In any case, any game where controls can be easily "emulated" with mouse clicks should have an android version, in my opinion. I don't personally play on my phone or tablet, but I understand why many people do. In some cases, it's the only device where they can have some private time, like playing on the bedroom or bathroom.

RPG Maker MV/MZ can natively export to android, right?
The following is for all types of video games across all types of devices, survey for the 12 months of Apr 2023 to Mar 2024 - for the US only. In general, Canada, Australia, Western Europe should be similar. However, elsewhere in the world should see increased percentages in mobile devices to be significantly higher, with smartphones seeing the more dramatic increase compared to other mobile platforms.

1715829342579.png

Since about the mid 2010s, "mobile first" should be the mindset of much of the gaming development industry. Obviously, games with very intensive graphics, etc would prioritize PC/console - but the vast majority of developers aren't creating games with high demand on GPU/CPU resources.
 
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Alcahest

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Jul 28, 2017
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The following is for all types of video games across all types of devices, survey for the 12 months of Apr 2023 to Mar 2024 - for the US only. In general, Canada, Australia, Western Europe should be similar. However, elsewhere in the world should see increased percentages in mobile devices to be significantly higher, with smartphones seeing the more dramatic increase compared to other mobile platforms.

View attachment 3639236

Since about the mid 2010s, "mobile first" should be the mindset of much of the gaming development industry. Obviously, games with very intensive graphics, etc would prioritize PC/console - but the vast majority of developers aren't creating games with high demand on GPU/CPU resources.
I don't think the poll is that informative since multiple answers were allowed. The result would probably be significantly different if the question was single choice and about which their main gaming platform was. People can play candy crush for 5 minutes while waiting for the bus. Doesn't mean they spend much time gaming on a phone.
 

Count Morado

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Jan 21, 2022
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I don't think the poll is that informative since multiple answers were allowed. The result would probably be significantly different if the question was single choice and about which their main gaming platform was. People can play candy crush for 5 minutes while waiting for the bus. Doesn't mean they spend much time gaming on a phone.
I already addressed your reply in my first comment.

"Obviously, games with very intensive graphics, etc would prioritize PC/console - but the vast majority of developers aren't creating games with high demand on GPU/CPU resources." This is particularly true for the adult video game arena. These games aren't, if classified as a certain market, would be classified as causal gaming.

As for the survey: the total percentage is 200%. That means the average person chose 2 options in that survey. True, casual games like candy crush and subway surfers are a couple of the most popular.

1715864554509.png

However, I am assuming you are using a Western Europe/United States/Canada/Australia mindset when determining what most people play on. A sizeable portion of the world's population does not own both a computer and a smartphone, or a console and a smartphone. They own one. When they make a choice, they are choosing not just for entertainment value, but full usefulness in daily life. Smartphone is their choice.

Also, video game $$$$ is mobile-heavy, as well - and yes, a significant portion is from casual games:
1715864023913.png

Also, consider: there are over six billion people smartphone mobile network subscriptions, world wide. That's about 75% of the entire population of the world, if the subscriptions were one-to-one.



Whereas the total number of personal computers owned is around two billion. That's closer to 25% of the population.

Access, privacy, portability, revenue, market share, etc. We can have this argument all day long, but it is my advice that game developers - particularly adult video game developers - should focus on mobile playability first, and foremost, that can then also be played on a home computer.