Daz Blender Should I learn Daz or stick to Blender?

Arthur Curry

Member
Jan 2, 2021
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1,353
so I know my way around blender fairly well by now - have even made a decent number of renders(which I think look pretty good)

here is some stuff I made - its not much but its honest work

I want to animate stuff - should I move forward with blender or should I learn Daz?
 

Romirom

Member
Jul 5, 2018
170
332
Because you said you want to animate stuff then I personally would prefer Blender.

The problem with Daz is everyone can make their own 3D renders at home these days and there is not much HQ stuff because of that. That means to start animating you should understand the basics of photography and lighting which is way more than placing assets in a 3D program and hit render. In most cases there is just way too much light or the anatomy is aweful because the creator thought 'yeah let hit that boobie slider to 3000%' which is fine by me but that sets the bar for 3D porn incredibly low.

What I can say from your example image, you have a good start but there is definitely more to learn. It's like trying to run before you learn to walk.

But that's just my humble opinion.

Cheers
 

Arthur Curry

Member
Jan 2, 2021
405
1,353
Because you said you want to animate stuff then I personally would prefer Blender.

What I can say from your example image, you have a good start but there is definitely more to learn. It's like trying to run before you learn to walk.
yea no I am going to learn basic animating first like walking and stuff before I move to the Naughty stuff

The problem with Daz is everyone can make their own 3D renders at home these days and there is not much HQ stuff because of that. That means to start animating you should understand the basics of photography and lighting which is way more than placing assets in a 3D program and hit render. In most cases there is just way too much light or the anatomy is aweful because the creator thought 'yeah let hit that boobie slider to 3000%' which is fine by me but that sets the bar for 3D porn incredibly low.
that is true - thanks a lot man
 

GNVE

Active Member
Jul 20, 2018
724
1,184
If you already know your way around blender I wouldn't just switch to Daz unless you have a good reason to do so (Daz user btw). It takes time to familiarize yourself with the tool so it would have to be worth the time investment.

The problem with Daz is everyone can make their own 3D renders at home these days and there is not much HQ stuff because of that. That means to start animating you should understand the basics of photography and lighting which is way more than placing assets in a 3D program and hit render. In most cases there is just way too much light or the anatomy is aweful because the creator thought 'yeah let hit that boobie slider to 3000%' which is fine by me but that sets the bar for 3D porn incredibly low.
It's not the fault of Word that there is a lot of bad shipping novels out there nor does it mean you cannot write a masterpiece with it. Now I can't say I am very happy with the animation tools in Daz but it does work.
 

Romirom

Member
Jul 5, 2018
170
332
Now I can't say I am very happy with the animation tools in Daz but it does work.
Of course you can make animations in DS. I've never said you couldn't but it's not that great. I think the animation feature of DS was added later at least that's what it feels like for me which in comparison Blender was made pretty much for making animations. It's like games who were shipped to be played with a monitor and got the VR feature patched afterwards. It kinda works but those games will always stay behind the 'true' VR games.

In short:

Animating in Daz is like playing Skyrim VR
Animating in Blender is like playing Half Life Alyx

It's not the fault of Word that there is a lot of bad shipping novels out there nor does it mean you cannot write a masterpiece with it.
Everyone could write a masterpiece, there is no doubt. What it mostly lacks is the experience in bringing your idea to renders whether it is animated or not. I always recommend looking through some professional DSLR photography to get a feeling for lighting and perspective. If you're trying to tell a story in a comic style then you should watch some tutorials on Youtube from film makers or even animators.

There a plenty of good videos of people explaining exactly those topics. I recently watched a 20 minute long video about how to light characters in different scenes to get a specific mood in your image. It's really fascinating what magic hides behind movies and images we're watching every day.
 
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GNVE

Active Member
Jul 20, 2018
724
1,184
Of course you can make animations in DS. I've never said you couldn't but it's not that great. I think the animation feature of DS was added later at least that's what it feels like for me which in comparison Blender was made pretty much for making animations. It's like games who were shipped to be played with a monitor and got the VR feature patched afterwards. It kinda works but those games will always stay behind the 'true' VR games.

In short:

Animating in Daz is like playing Skyrim VR
Animating in Blender is like playing Half Life Alyx



Everyone could write a masterpiece, there is no doubt. What it mostly lacks is the experience in bringing your idea to renders whether it is animated or not. I always recommend looking through some professional DSLR photography to get a feeling for lighting and perspective. If you're trying to tell a story in a comic style then you should watch some tutorials on Youtube from film makers or even animators.

There a plenty of good videos of people explaining exactly those topics. I recently watched a 20 minute long video about how to light characters in different scenes to get a specific mood in your image. It's really fascinating what magic hides behind movies and images we're watching every day.
Thanks for the clarification. I agree with you. a lack of experience is definitely a thing for a lot of games. In your previous post you knocked the software for what it's users do with it but that seemed wrong. Daz can do amazing things in the right hands and for some (me among them) it is definitely the right tool. And if nothing else it gets a lot of people started with 3d rendering.
 

Romirom

Member
Jul 5, 2018
170
332
Thanks for the clarification. I agree with you. a lack of experience is definitely a thing for a lot of games. In your previous post you knocked the software for what it's users do with it but that seemed wrong. Daz can do amazing things in the right hands and for some (me among them) it is definitely the right tool. And if nothing else it gets a lot of people started with 3d rendering.
Absolutely. You have to keep in mind the main purpose of those programs and for DS it is mainly for posing characters and assets in general and NOT for animating stuff. I never wanted shit talking in any way about DS. If it came out that way then I'm sorry because in reality it's the total opposite.

I'm using DS for a bit now and I'm glad that it's so beginner friendly but at the same time gives you the opportunity to go more into depth if you know what you're doing. For example I like to make my own textures or edit some assets I already have to something new and unique. For playing around with different shaders on various objects DS is absolutely great and if you get a better understanding of how translucency, refraction and all the other surface options work your renders will definitely go to the next level.

So just as a reminder,

  • Anatomy/Physic - A good image starts with a simple thing like the body physics. Your character should not float or have an overall stiff pose no matter what he or she is doing. Even when simply standing a person has some variety in it's pose and will never stand in a T-pose.

  • Lighting - A good lighting gives a scene the mood you're looking for. Is it some dark wet corner where some shady person is looking for drugs or is it a summer evening where some friends have a beer at the beach? Both example scenes in flat lighting would destroy the mood completely.

  • Camera - You should always refer to real life images because if you want realism in your images that is exactly what these types of images have - realism - because they were shot in reality. Make sense I know. I'm not talking of photos from flowers. You can watch your favorite movie and pause at a dialogue scene for example. You will see some different locations of the camera. Sometimes they use a wide angle shot for more persons or a close up for some kind of urgency and for dramatic effects.

I don't want to go too much in detail here but you get the idea.
 
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Arthur Curry

Member
Jan 2, 2021
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thanks a lot guys - I think I'll stick to blender and I'll lyk when I make my first NSFW animation ;)
 

zZONED

Newbie
Jun 19, 2019
23
70
for animation stick with blender, daz is not really friendly on that matter(also because of long render times).