- Jan 2, 2021
- 405
- 1,353
yea no I am going to learn basic animating first like walking and stuff before I move to the Naughty stuffBecause you said you want to animate stuff then I personally would prefer Blender.
What I can say from your example image, you have a good start but there is definitely more to learn. It's like trying to run before you learn to walk.
that is true - thanks a lot manThe problem with Daz is everyone can make their own 3D renders at home these days and there is not much HQ stuff because of that. That means to start animating you should understand the basics of photography and lighting which is way more than placing assets in a 3D program and hit render. In most cases there is just way too much light or the anatomy is aweful because the creator thought 'yeah let hit that boobie slider to 3000%' which is fine by me but that sets the bar for 3D porn incredibly low.
It's not the fault of Word that there is a lot of bad shipping novels out there nor does it mean you cannot write a masterpiece with it. Now I can't say I am very happy with the animation tools in Daz but it does work.The problem with Daz is everyone can make their own 3D renders at home these days and there is not much HQ stuff because of that. That means to start animating you should understand the basics of photography and lighting which is way more than placing assets in a 3D program and hit render. In most cases there is just way too much light or the anatomy is aweful because the creator thought 'yeah let hit that boobie slider to 3000%' which is fine by me but that sets the bar for 3D porn incredibly low.
Of course you can make animations in DS. I've never said you couldn't but it's not that great. I think the animation feature of DS was added later at least that's what it feels like for me which in comparison Blender was made pretty much for making animations. It's like games who were shipped to be played with a monitor and got the VR feature patched afterwards. It kinda works but those games will always stay behind the 'true' VR games.Now I can't say I am very happy with the animation tools in Daz but it does work.
Everyone could write a masterpiece, there is no doubt. What it mostly lacks is the experience in bringing your idea to renders whether it is animated or not. I always recommend looking through some professional DSLR photography to get a feeling for lighting and perspective. If you're trying to tell a story in a comic style then you should watch some tutorials on Youtube from film makers or even animators.It's not the fault of Word that there is a lot of bad shipping novels out there nor does it mean you cannot write a masterpiece with it.
Thanks for the clarification. I agree with you. a lack of experience is definitely a thing for a lot of games. In your previous post you knocked the software for what it's users do with it but that seemed wrong. Daz can do amazing things in the right hands and for some (me among them) it is definitely the right tool. And if nothing else it gets a lot of people started with 3d rendering.Of course you can make animations in DS. I've never said you couldn't but it's not that great. I think the animation feature of DS was added later at least that's what it feels like for me which in comparison Blender was made pretty much for making animations. It's like games who were shipped to be played with a monitor and got the VR feature patched afterwards. It kinda works but those games will always stay behind the 'true' VR games.
In short:
Animating in Daz is like playing Skyrim VR
Animating in Blender is like playing Half Life Alyx
Everyone could write a masterpiece, there is no doubt. What it mostly lacks is the experience in bringing your idea to renders whether it is animated or not. I always recommend looking through some professional DSLR photography to get a feeling for lighting and perspective. If you're trying to tell a story in a comic style then you should watch some tutorials on Youtube from film makers or even animators.
There a plenty of good videos of people explaining exactly those topics. I recently watched a 20 minute long video about how to light characters in different scenes to get a specific mood in your image. It's really fascinating what magic hides behind movies and images we're watching every day.
Absolutely. You have to keep in mind the main purpose of those programs and for DS it is mainly for posing characters and assets in general and NOT for animating stuff. I never wanted shit talking in any way about DS. If it came out that way then I'm sorry because in reality it's the total opposite.Thanks for the clarification. I agree with you. a lack of experience is definitely a thing for a lot of games. In your previous post you knocked the software for what it's users do with it but that seemed wrong. Daz can do amazing things in the right hands and for some (me among them) it is definitely the right tool. And if nothing else it gets a lot of people started with 3d rendering.