With rare exceptions like inciting violence, I'm always against censorship of any kind. That includes me supporting the right of other people to say things I don't like or produce media I don't like. I don't have to read or watch it if I don't like it but they have a right to produce it.
I do think there are certain types of content that it makes sense for a dev to put a disclaimer on the main page about though so potential customers know what they're getting. Features like a toggle to disable certain things that you know a good chunk of people won't like also make sense.
Using NTR as an example there are a number of devs out there who have a no NTR toggle for people who are interested in the game overall but don't want to stumble into any NTR scenes. That shouldn't be required, but a dev who does that is potentially going to get some customers who don't like NTR but are still willing to play his game if they know for sure they can avoid it.
For most games I don't think this is that big of an issue anyway. If a dev stays focused on the types of fetishes that naturally go together then most of his potential fans are going to like most of his content. It's when a dev tries to widen the appeal of the game by including fetishes that don't go together as naturally that you're more likely to get people who like one group of fetishes in the game while disliking some other group of fetishes.
For instance throwing some bondage into a game that doesn't really focus on that sort of content is probably not going to work. It's not really a mainstream fetish. People who are into it tend to REALLy be into it, and people who aren't just think it's kind of strange so it wouldn't add anything for them.
I do think there are certain types of content that it makes sense for a dev to put a disclaimer on the main page about though so potential customers know what they're getting. Features like a toggle to disable certain things that you know a good chunk of people won't like also make sense.
Using NTR as an example there are a number of devs out there who have a no NTR toggle for people who are interested in the game overall but don't want to stumble into any NTR scenes. That shouldn't be required, but a dev who does that is potentially going to get some customers who don't like NTR but are still willing to play his game if they know for sure they can avoid it.
For most games I don't think this is that big of an issue anyway. If a dev stays focused on the types of fetishes that naturally go together then most of his potential fans are going to like most of his content. It's when a dev tries to widen the appeal of the game by including fetishes that don't go together as naturally that you're more likely to get people who like one group of fetishes in the game while disliking some other group of fetishes.
For instance throwing some bondage into a game that doesn't really focus on that sort of content is probably not going to work. It's not really a mainstream fetish. People who are into it tend to REALLy be into it, and people who aren't just think it's kind of strange so it wouldn't add anything for them.