Hello! I'm confused, from reading the thread, it seems this game still in progress? The main thread downloads seem to be out of date if that's the case.
If you don't mind me asking, what's the difference between the new and old update? Just the broad strokes.
Updates newer than the OP that actually have an explanation post:
1.11
-Fixed a bug where the English version of Shock Shot was not translated correctly.
-Fixed a bug where the terrain of some stages was different from what it appeared to be.
-Fixed a bug where enemy information was not loaded correctly in some parts.
-For the trial version, the version number on the title screen will now say "TRYAL."
-I forgot to mention this in the readme, but the power of the Powerful Smash was too weak, so I increased it significantly.
1.12
Improved UI usability. Buffs during combat are now easier to check.
1.13
- When selecting a target, you can now see the target's strengthening.
- When selecting a target, you can now see the target's HP and MP if the target is an ally character.
- In menus or in town, pressing the R key or the B button on a gamepad will now move the cursor to the back button.
- The font for the control instructions at the bottom of the screen has been changed.
- Fixed an issue where controls would sometimes stop being accepted when returning to town.
- Made some changes to enemy AI.
1.14
- Fixed an issue where when buying or selling in the market, pressing the R key or the B button on a gamepad while the pop-up was displayed would cause the cursor to move in an unexpected way.
- The control explanation font has also been added to the bottom of the town.
- It is now possible to re-accept the "At the Top of the World" request.
- The effects of some enemy skills have been changed so that they also inflict the "Petrification" status abnormality.
- When selecting skills on the menu screen, you can now see details by simply hovering the cursor over them.
1.15
Fixed a bug with the enemy skill Power Store.
Elemental attacks will now flash in the color of that element when hit.
Fixed the text for some items.
Fixed the text for some skills.
The map layout and enemy spawn list for "Firmament Ocean" have been changed.
Changed the performance of some equipment.
・Claidheamh Soluis - Slightly changed appearance when attacking.
・Hrotti - Changed from mediumweight to lightweight.
・Germinación - Now has special stats as a heavyweight with no heavyweight bonuses, and the resistance ignore ability has been removed.
・Diva Harp - Weapon MAT doubled.
・Jolly Roger - Weapon MAT doubled.
・Negro Negligee - Armor MDF is now +25.
・Conqueror Escutcheon - Now also gains resistance to status ailments.
・Evalach - Slightly increased armor DEF and MDF.
・Svalinn - The conditions for creation have been greatly relaxed, and the performance now matches that.
・Hildr - The conditions for creation have been greatly relaxed, and the performance now matches that.
・El Cid - Fire resistance has been increased.
1.2
●"Doc.C" has been added to all enemies.
Doc.C is recorded in the encyclopedia when the corresponding ally dies while fighting an enemy.
Doc.C will change the title screen if there is a corresponding ally when all enemies are wiped out.
Doc.C can be viewed at any time if the difficulty is easy.
Doc.C has no particular effect on progression and there is no particular need to collect them, so enjoy them as a bonus.
The content itself may be a little shocking, but it is within the range that I would not find offensive.
Specifically, blood, bruises, wounds, and metaphors of death are OK. Internal organs and cross-sections are not.
●"No Defeat CG" has been added to the drawing settings options.
When "No Defeat CG" is selected, the title will not change when all enemies are wiped out.
Use this setting if you don't want to see defeat images.
● You can now view an ally character's status by hovering the cursor over them on the menu screen.
● The performance of some status abnormality-related skills has been slightly weakened.
● Stronger enemies' status abnormality resistance has been slightly increased.
● "Räv's Breakfast" is now offered when selecting breakfast at an inn.
The price of Räv's Breakfast is roughly the same as the previous breakfast menu.
Räv's Breakfast is a meal that increases all stats by +10.
It should be practical up until around the second boss.
● Seven new tools that inflict status abnormality effects have been added.
● The MAT increase effect of the Jolly Roger has been reduced from 2x to 1.5x.
● While using the Estrus Bag, the encounter rate and the effect of encountering rare enemies have been increased.
● This should be useful for filling up your Pokédex.
● Scribe Clover's talks have been made into a list so that you can listen to them at any time based on your progress.
Until now, all of the talks were randomly displayed when you spoke to her, but since they also contained game hints, we felt it would be better if they could be viewed.
I should have done this from the beginning.
1.21
Fixed an issue in the Cathedral gallery where the screen would become distorted when repeatedly pressing buttons.
The pixelation that occurs when using the For Vlogger setting has been reduced to some extent depending on the enemy.
Fixed an issue where some enemy skills were not working.
The MAT increase value of the Laminate Bow Bow was strange, so it has been fixed.
1.23
-Two adult animations have been implemented.
-New music has been added to two of the fields.
-The UI has been made a little easier to use.
1.25
Added 2 new anime styles, improved controls, bug fixes, and more!
1.26
Fixed an issue where the boss enemy would be displayed incorrectly on the victory result screen, and would sometimes be displayed upside down.