It was a bad game with poor nudity bait.
And then they tried to do a tunnel racing segment.
The 'tutorial' segments don't deserve to be named as such, they teach nothing and the language is vague. It might as well just inform you that the ability has been unlocked but it doesn't tell you how to use it in any appreciable manner.
The combat is odd, you're always surrounded and I can only describe your charcters movements as 'bambi on ice' with constant momentum in your last direction but you can pivot on a dime. If you're being attacked from directly next to you, you wont see them because of how close the camera is.
It says damage is done off of a "time it just right" method, but it's more efficient to mash as if there is some damage increase in the background it's negligible. Also It's one button so... set an autoclicker and leave I guess
The tunnel segment is so criminally bad it made me want my money back on a free demo. Words cannot describe how nausea inducing, frustrating and non sensical that section is.
The controls float, you have no opportunity to gain ground on the chaser, when moving at speed your position on the screen completely changes, you have to refill your 'boost fuel' on every strip or it's an instakill, your characters jump and dashes kill your momentum for some reason, and the jump is always respective to "up" and not your characters orientation.
I gave it 100 deaths and couldn't finish the tunnel level, I'm sure it's possible and I'm sure it is technically playable. But without a 'ground up' rework it's just a very pretty frustration simulator.
I wouldn't touch this unless it was worked on for a few years. Core concept isn't abysmal and has a tiny tiny speck of potential buried deep underneath whatever resulted with that tunnel level.
Good visuals. Do an animation.