Any estimates from the dev about how close to completion the game is?
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Apr/16/2025 16:17
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The work I've been doing recently
Recently, while drawing the illustrations to be used in Chapter 3, I was dealing with the issue of "the size of the save data getting larger every time you save" that was reported a while ago.
In reality, there are various issues that need to be addressed, such as "identifying the environment in which the masturbator synchronization does not work properly in the main game", but this felt urgent, so I am working on it first.
And I know that it's no good because I won't know what kind of illustrations I need and how many I need until I finish the text, but I've been writing for so long that I'm getting a little tired. I'm really sorry.
At first I thought, "Ah. Because of the augmentations and strengthening, weapons and armor are individualized (the same weapon is saved as a separate weapon), so I guess a certain amount of increase in capacity is inevitable," but in reality,
the more weapons you own, the more capacity the save data will take up .
But apart from that, there was a mysterious bug where the capacity increased automatically every time I saved. To be honest, I had been tweaking the script by feel, so even though I was able to analyze which part was increasing unnecessarily, I was unable to do anything about it.
So now I'm having an expert look at it and create a plugin that will delete the "unnecessarily increased capacity (for weapons and armor that you don't own)" that was created by plugins, etc. I received
a prototype the other day, and when I tried it out, I was shocked at how much capacity was reduced.
However, at its current stage, the correction plugin "treats weapons and armor in the warehouse as not being owned," so weapons and armor in the warehouse have disappeared, and we are currently discussing whether it is possible to remove items from the warehouse by tweaking the warehouse plugin.
Everyone, how much did it increase...? Are you okay? If it exceeds 500KB, saving and loading will probably become very slow...
Anyway, I'll post a fix update as soon as I can solve the problem.