It's basically the same demo but it's arguably a more improved version. Have to add 0.2.1's notes for more context:
0.2.1
moving selection off-screen in inventory now moves to album and vice versa
interacting with the bulletin board in the lab now gives you a zoomed in view
added dialogue speed option
added colour-coded hints to make the secrets a little easier to find
fixed more typos
changed city music
added credit for new city music to end screen
0.2.3
Changed UI system to load needed resources based on specified night instead of using duplicated UI scenes (major backend change, not important for this demo, but boy does it help us out)
Fixed options menu mouse controls
Added a system to invert the text speed slider to better match expectations
Changed lighting! We're now using Godot's 2d lighting engine (we'll keep tweaking it as we get more familiar, but we like where it's at for now)