- Jul 29, 2019
- 171
- 276
Are there any good Metroidvania/Zelda-style H-games that don't have their H-scenes revolve around defeating and/or being defeated by the basic enemies you encounter? Even in high-quality games that incorporate this kind of mechanic, like Crisis Point: Extinction and FlipWitch: Forbidden Sex Hex, it just feels both repetitive and like poor game design—my failure shouldn't be incentivized, y'know?