- Jul 20, 2022
- 18
- 22
An earnest request: If you have any means to swap interaction animations at runtime, I would very much like to have the old "hand buzzer" animation for enslavement as an option. The fight animation is awful, cartoonish, awful, tedious, too long, and awful. It's also still possible to lose the fight with success rate set to 100, which is hilarious in the wrong way. (I have the same issue with "use slave", which ought to have something like shove as an alternative.)
Speaking of which, does "use slave" train obedience already? If not, it really should.
On the other side of that coin: Does the chance of obedience take mood and/or relationship into account? If you're treating your slaves nicely and socializing with them, I'd expect them to be more willing to obey. (If you just want a happy humpin', I suppose you can already use DD's standard love & lay features.)
Speaking of which, does "use slave" train obedience already? If not, it really should.
On the other side of that coin: Does the chance of obedience take mood and/or relationship into account? If you're treating your slaves nicely and socializing with them, I'd expect them to be more willing to obey. (If you just want a happy humpin', I suppose you can already use DD's standard love & lay features.)