Simply Mindy 2.80. (Saves with all lovers unlocked stats at 100 all items and swords unlocked also spells and seduction classes unlocked with stamina set to 9999999 to all the people who just want to fap and not edit their game.(Saves at the bottom of the description of this build)
(Oh, FYI, I have an early day tomorrow, so I can't really stay up long and fix shit into the wee hours. Just gonna remain awake long enough to make sure people can download the thing. So if there are any major problems, apologies, but I won't be able to fix 'em until tomorrow evening, most likely.)
Build. New. Make go now.
The New Stuff
This is the shiznit y'all probably find most important for wanking purposes. This week was another animation dump - I like these builds, they're overall more relaxing, if no less time-consuming - and I managed to shove a buncha new gifs into the game, including:
- Two new animations for Shay (Ghostings and Darkly - the animation for MegaHot was bothering me so I tossed it aside for the moment);
- Four new animations for Modelling (Ghostings and Darkly), finishing off the job;
- Two new Darkly animations for Cosplay, also finishing off the job;
- Two new Darkly animations for Camwhore, also also finishing off the job;
- Two new Darkly animations for Farmer, also also
also finishing off the job; and
- Two new Darkly animations for Mascot, also also ALSO
alsofinishing off the job. I swapped the planned holiday for this to 'Talk Like A Pirate Month' from 'Thankstaking' so I could put Lady Tang in the game, because... why not. I can do what I want.
Fourteen new animations. Not half bad. Turns out I had a lot of Darkly stuff to finish. This leaves only a small handful of job animations left to be done, which satisfies me mightily. I'll point out that the Camwhore animations don't have great sound synching yet, 'cause I'm still not 100% sure how to make Mindy moan to vibratory pounding without it sounding obnoxious and / or stupid. Really need to do a sound-based update and bust out Audacity for some clip editing.
Sound good? Don't need any technical details? Then enjoy the build. All the new stuff should (fuckin' better) work fine.
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Fixes 'n Other Shite
Now for the less pleasing stuff. I've been slowly testing and fixing glitches throughout the game whenever I've come across 'em, particularly in light of that last, stupid build, so there's a bunch of stuff down here that may or may not matter to y'all. Thanks to EventSpawn and RN2147 in particular for pointing out several of the bugs so I could jump on them, among other people.
- Rejigged several elements in the combat system to streamline it for my own purposes and, hopefully, cut down on lag a bit. With any luck y'all won't even notice a difference.
- Changed around a bunch of hotkeys to make them a little more logical. Should cut down on some clicking - though not all - and make one-handed play a little easier. Wink wink.
- Fixed a little double-money bug while Camwhoring. What should have been the poor man's job was, in fact, one of the more lucrative pastimes, and I didn't notice at all.
- Fixed a bug that was displaying Stamina incorrectly. Worked fine if you had 3 Stamina max most of the time, got a bit wonky when there was more than 3.
- Fixed the door leading out of the HardBeast's lair. As of 2.7.5 you were getting trapped in there. Thanks to Ian W for pointing it out.
- Fixed the maze quest in the third dungeon. Completely forgot about it when I was doing the rest of the door fixes for 2.7.5. Should be good now. Also fixed a looping bug after you killed the boss of the maze that sent you back to the beginning. Thanks t
- Removed an NPC showing up in the brothel gallery bit during off-season months.
- Fixed the Slip N Slide title, which wasn't working.
- Fixed a bugged chest in the third dungeon, near the entrance of the first temple. It used to work fine. The code for it just... disappeared. Dafuq.
- Messed with the text so it wouldn't spill out of the text boxes. Also gave the names during cut scenes a slight outline and bolding so they wouldn't blend in with backgrounds as much. Give me a shout if you notice any of these that don't look right - I tested a ton of scenes to check for odd overlap, but I
know I didn't check them all.
- I guess this isn't a fix, but I fucked up and deleted a bunch of code while putting in the new Farming stuff, so the original Brimstone scenes look a little different. (The zombies don't walk anymore. Oh nooo.)
- Added an FAQ button on the title screen that will take you to the devblog. I've answered the 'How do I transfer my save file from my old game?' question so many times that I think it's prudent to point players a little more directly.
- Aaaaand there's probably a bunch of other stuff I changed that I forgot to add. There are always one or two things I forget to mention.
I've also been trying to cut down on overall memory consumption, because Simply Mindy eats up a lot of RAM for a relatively compact .swf, but I'm not sure I can do much on that front since it's a Flash file. There's much more I can implement when I make the inevitable jump away from Flash, but I probably won't do that until the game is 'done'. (By which I mean the storyline is finished.)
Next Build
Might as well bust out another storyline this month, so I'll focus on that for the next build. Only have a few left to do before I can tackle the grand finale. I will let you folks decide who will have the honour via poll. (And I'm betting now it'll be Emm that gets the top pick. Girls always seem to snag the most votes.) I'll leave the vote up 'til Monday, since I'm busy most of the weekend and can't do any work 'til then anyway.